Does VALVe make mapping mistakes?

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portal2tenacious
393 Posts
Posted Jun 25, 2012
I was recently playing portal 2 coop, an I was wondering, does the fizzler in the second checkpoint room in map_coop_catapult_1 look odd to anyone?
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RubyCarbuncIe
303 Posts
Posted Jun 25, 2012
Replied 11 minutes later
I can't say I noticed the fizzler since I don't really play coop that often however Valve does make mistakes when mapping, everyone does, just look at this:


(map name is sp_a4_laser_platform)

Valve makes mistakes here and there but they aren't that bad of mistakes.

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josepezdj
2,386 Posts
Posted Jun 25, 2012
Replied 1 hour later
Mapping mistakes? I think they make some... I remember right now a so noticeabe misaligned texture in that coop map where you have to test the advanced faith plates. I can't remember its name right now. That one in which there's an achievement if you get the cube while it's jumpng from catapult to catapult and do not lose any one in the slime... When you open the exit door and get into a mini room previous to reach the departure elevator, those textures in there are terribly misaligned! I couldn't believe when I noticed.

And please do not make me talk about the PTI maps! Apart from the fizzler props oddly incrusted into the brushes, I don't like the buttons overlapping on their frames (check out their 4 "legs" and see what I'm talking about, they flicker).

I can't remember that fizzler you mention portal2tenacious though

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RubyCarbuncIe
303 Posts
Posted Jun 25, 2012
Replied 9 minutes later
Lol, Jose was talking about misaligned textures that reminded me of the misaligned wall texture the central hub. That one always bothers me because it's so noticeable. Most people don't notice it though because it's behind them when they spawn.
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msleeper
4,095 Posts
Member
Posted Jun 25, 2012
Replied 2 hours later
Spoiler: Valve employees are not infallible deities. They're average Joe's like you and me.
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CaretCaret
290 Posts
Posted Jun 25, 2012
Replied 8 minutes later

npc_msleeper_boss wrote:
Spoiler: Valve employees are not infallible deities. They're average Joe's like you and me.

BLASPHEMY!

But yeah, I've seen plenty of mistakes... Just not any big ones.

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Kaleido
272 Posts
Posted Jun 29, 2012
Replied 4 days later
EVERY game has bugs. Lots and lots of them. In fact, any software you've ever used is rife with flaws.
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MasterLagger
1,695 Posts
Posted Jun 29, 2012
Replied 24 minutes later

Kaleido wrote:
EVERY game has bugs. Lots and lots of them. In fact, any software you've ever used is rife with flaws.

That reminds me of the old MissingNo. glitch. Ah, good times.

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RubyCarbuncIe
303 Posts
Posted Jun 29, 2012
Replied 13 minutes later

MasterLagger wrote:
Kaleido wrote:

EVERY game has bugs. Lots and lots of them. In fact, any software you've ever used is rife with flaws.

That reminds me of the old MissingNo. glitch. Ah, good times.

Good times indeed my friend! MissingNo. and lvl 180 Charmeleons, man those games were so fun to exploit.

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MasterLagger
1,695 Posts
Posted Jun 29, 2012
Replied 2 hours later

RubyCarbuncIe wrote:
Good times indeed my friend! MissingNo. and lvl 180 Charmeleons, man those games were so fun to exploit.

They don't make them like that anymore. Even N64 had some very interesting glitches. Mario attacking with his hat, James Bond placing floating remote mines, Ocarina of Time's Gold Skulltula duplicator trick. The late 90's were truly the Golden Age of Glitches.

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FelixGriffin
2,680 Posts
Posted Jun 29, 2012
Replied 2 hours later
Honestly, in games like Pok?mon Blue, how did people figure out that you could use the Old Man trick to smash the current-catchable-pok?mon variable, then abuse that using areas with undefined pok?mon? I can't believe anyone actually did that by accident, then figured out how to change their name to change the pok?mon.
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MasterLagger
1,695 Posts
Posted Jun 29, 2012
Replied 16 minutes later
I suppose a hacker did it by accident, then retraced the events that lead up to the event, and then dug deep into the game's coding and discovered a flaw of enormous magnitude. But what I found most scary about the MissingNo. is that it could change into "dead" Pokemon.

I nearly pissed myself when I saw a skeleton-ized Aerodactyl use Water Gun.

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Moth
225 Posts
Posted Jul 01, 2012
Replied 1 day later
LOADS of the DLC1 maps don't have visible entrances - players fall from tubes at the start, but there aren't actually any visible tubes in the distance, decorational elevator shafts are missing, etc.

Skotty and I became really annoyed with this when we played through DLC1

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Skotty
671 Posts
Posted Jul 01, 2012
Replied 8 hours later

Moth wrote:
Skotty and I became really annoyed with this when we played through DLC1

Exactly. I was disappointed about that lazyness. They always used the same environemt brushes for making it look like in some kind of hall.

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msleeper
4,095 Posts
Member
Posted Jul 02, 2012
Replied 23 hours later
Not surprised. It's free DLC, what do you expect?
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Alexander Bell
306 Posts
Posted Jul 13, 2012
Replied 10 days later
Does VALVe make mapping mistakes?

Duh..

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portal2tenacious
393 Posts
Posted Jul 16, 2012
Replied 3 days later
New fun speedrun route because of VALVe's fun mistakes

http://m.youtube.com/?reload=3rdm=m6y2 ... jmSjSiEPGM

&&

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ChickenMobile
2,460 Posts
Posted Jul 17, 2012
Replied 8 hours later
I wouldn't really call that speedrunning. You have still have to do it twice.
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portal2tenacious
393 Posts
Posted Jul 17, 2012
Replied 4 hours later

ChickenMobile wrote:
I wouldn't really call that speedrunning. You have still have to do it twice.

But you have a partner. And of course that isn't speedrunning. It's a route.