[Solved] Issues with sound volumes and GLaDOS talking
I just inserted two ambient_generics with DingOn and DingOff sounds which announce GLaDOS and then two ambient_generic entities with her text at the entry and at the exit. However my sound are ingame very silent OR the environment is way too loud. Playing the WAV I created with Melodyne and Audacity in either VLC oder Windows Media Player works fine everything is loud enough (maybe a bit too loud) but ingame (after setting up the WAV files and after the rebuilt sound cache) it's a bit off... here I have created a test recording (I do hope I am allowed to post YouTube links
).
Can you please explain me, what is the most widely used approach to play voices and background music and so on?
PS: I noticed, that although I have selected Play everywhere the sound of the ambient_generic entities will be influenced by their positioning (big rooms with reverb or small hallways) which you can hear in my map too...
EDIT: Chicken compiled a very good tutorial which one can find here; and it works for me! Now I would like to know how I can write my own scene (basically consisting of voice and these subtitles which I have to write in the basemodui I already know) and call it like that. To make things more difficult I am interested in how to do so out of the sourcemods folder where I have my mod - so can I just write a small .nut-file which just extends the definitions or the VCDs?
EDIT2: Edited the link above to the tutorial which didn't work in the first run...
Since you are making a mod, you can create your own subtitles_english.dat (or subtitles_<language here>.dat)
However I am having issues with Face Poser which crashes when I try to open the wave panel to insert a wave file into my scene, so I will do it manually in Notepad++. Nevertheless it works 
When I'm done, I will create a new thread with a link to the video here in the subforum.