TWP in-game advertising results.
The twp community is awesome in creating awesomeness! This is not only limited to awesome portal 2 maps but also art and video's. For those who haven't checked out the thread here's a summary of some of the best entries:

this model is made by skotty
by zivi7
by brainstone
SKUdo14NXZM
by PixeledFace
by brainstone

by greykarel
WlIJv7eUie0
by Habzs
1sTybnjpHIU
By DamnImOnFire
A big thank you for everyone who made something, it's been awesome to see all your creativity!
A little tweaking might have to be done in order to get the animations to work on elevator screens etc. Did not occur to me that .bik files cannot be packed inside a .bsp until someone posted in other thread.
Well done everybody for participating. TWP thanks you!

FelixGriffin wrote:
How would one turn it into an animated texture without losing quality through several conversions (BIK -> AVI -> lots of PNGs -> VTF)? Is there a way?
It can be converted, but the animated texture would be huge in size compared to a .bik. It is like playing an uncompressed video.
howto
We would have to export all the frames in the movie into separate images and use vtf or another program in order to create an animated vtf.
So either quality has to be reduced or the amount of frames in order to keep it a reasonable size.
HMW wrote:
Yes, they can be packed, and no they don't play in-game.
I see. But is there no way that changing the file path can fix anything? I'd hate to see the idea of elevator video's go to waste...
FourthReaper wrote:
HMW wrote:Yes, they can be packed, and no they don't play in-game.
I see. But is there no way that changing the file path can fix anything? I'd hate to see the idea of elevator video's go to waste...
No, .bik doesn't work if it isn't included. :/
I will give the animated stuff one final try to see what I can do 
FourthReaper wrote:
I see. But is there no way that changing the file path can fix anything? I'd hate to see the idea of elevator video's go to waste...
Well it won't really "go to waste", it just means that it will have to be included through traditional means. It might be out of the question for Workshop maps, but it doesn't mean it can't be used.
Will workshop maps use custom assets if they're in the Portal 2 folders?
FelixGriffin wrote:
Yes, if they don't override anything in a VPK. That's why you can play things with HMW's logic gates even if the images aren't packed.
The logic gates don't use any custom images. It's all brushwork. 
I must say that the idea of relying on custom, separate assets for workshop maps doesn't sound great. The whole point of the workshop is to have an easy interface that enables anyone to install and play custom maps, without having to hassle with downloading and extracting files into their Portal folder manually.
I think those videos would be really great for some larger SourceMods based projects, like Enceladus, Back-stock, Portal Stories, etc.
I am talking to you DamnImOnFire.
HMW wrote:
FelixGriffin wrote:I think those videos would be really great for some larger SourceMods based projects, like Enceladus, Back-stock, Portal Stories, etc.
Indeed, the larger the mod (map-pack) the more likely people will play it by downloading off portal map hosting sites.
I want to see TWP appearing in your maps proudly people!
&
(Besides just using it in my map and let people extract it from there, of course.)
HMW wrote:
Quick question: if someone (e.g. me) is working on an advertisement but didn't get it finished on time (Damn you work, for there being so much of you.), what would be the best way to publish that?
If it's good enough I'll add it to the download.
Alternatively, PixeledFace: I would love to adapt that elevator video as an intro for the web series, as well. If you would be okay with giving me a copy of the source material's project file (in whichever program you used, Flash, Vegas, doesn't matter), I think that would look a lot cooler than the current elementary fade-in titles that I have.
Regardless, let me know if you're cool with me using your work for that purpose.