Can Someone Light My Map Please?
Closed.
As for the cyan blue; that's like green and blue on full brightness and red off. (or in hammer terms: 0 255 255), if a red (255 0 0) light is shining on your surface it will influence the color, probably making it appear darker. So I wouldn't do that, since I don't see how you would have that blue color thingy outside testing chambers and I don't see how you would have a red flashing light inside a test chamber.
As for the rewards:
* Who has 20 maps laying around to be playtested? Not much people I guess 
* Give all your maps a thumbsup: seriously? It's supposed to be a rating system, not a popularity contest... I think that honest feedback would be better. I prefer to have a thumbsdown with an explanation why than a thumbsup because I helped someone...
Just my two cents... 
Lpfreaky90 wrote:
Stuff
This. Couldn't agree more.
Though lp, I think the "playtest" means just a playthrough, as plenty of people usually beg for those...
Lpfreaky90 wrote:
Red flickering light is usually a bad idea. It distracts and it can cause problems for some people (things like epileptic attacks). If you want an effect a slow flicker where the lights slowly becomes darker and then lighter again is probalby better. This should be enhanced by the map's design.Just my two cents...
Well, obviously it couuld trigger Epileptic attacks, though people who suffer from them are supposed to consult their doc before playing video games anyways. Idk how to make it fade and un fade, right now I'm just using the "light" entity (it looks horrible because theres a bright spot on the wall where it is and then hardly any other light), is there anything else I can do? Or can I adjust the brightness on one so that I can move one to the mid of a room and turn it up? I've looked through the options on it and I don't see how...
Anyway... I guess I should read a tutorial about it. I always forget about tutorials..
Alexander Bell wrote:
Lpfreaky90 wrote:Red flickering light is usually a bad idea. It distracts and it can cause problems for some people (things like epileptic attacks). If you want an effect a slow flicker where the lights slowly becomes darker and then lighter again is probalby better. This should be enhanced by the map's design.
Just my two cents...
Well, obviously it couuld trigger Epileptic attacks, though people who suffer from them are supposed to consult their doc before playing video games anyways. Idk how to make it fade and un fade, right now I'm just using the "light" entity (it looks horrible because theres a bright spot on the wall where it is and then hardly any other light), is there anything else I can do? Or can I adjust the brightness on one so that I can move one to the mid of a room and turn it up? I've looked through the options on it and I don't see how...
Anyway... I guess I should read a tutorial about it. I always forget about tutorials..
It has nothing to do with epileptic attacks. Most people just find it annoying as hell.
Lpfreaky90 wrote:
Red flickering light is usually a bad idea. It distracts and it can cause problems for some people (things like epileptic attacks). If you want an effect a slow flicker where the lights slowly becomes darker and then lighter again is probalby better. This should be enhanced by the map's design.
Uh, no. It takes more than a red flickering light to trigger an epileptic seizure. I would know since I used to have epilepsy.
MasterLagger wrote:
Lpfreaky90 wrote:Red flickering light is usually a bad idea. It distracts and it can cause problems for some people (things like epileptic attacks). If you want an effect a slow flicker where the lights slowly becomes darker and then lighter again is probalby better. This should be enhanced by the map's design.
Uh, no. It takes more than a red flickering light to trigger an epileptic seizure. I would know since I used to have epilepsy.
I think (though if you had Epilepsy you probably know better) that if it's really severe, any kind of flashing thing can set it off (in an MMORPG I play there is this one area with some lightning monsters on some storm clouds, you have to click through like 5 warning screens about the flashing and Epilepsy before you can go in).
FelixGriffin wrote:
Were there a bunch of yellow "warning" messages when you compiled?
Other than the variable %keywords isn't defined and the convar gpu doesn't point to a convar errors, none.
Okay, I fixed that.
How can I turn up the brightness though?
And how can I block one area's light from going to another's? (separated by grating)
Damn Hammer 
Alexander Bell wrote:
If you light my map for me, I will...Play test up to 20 of your maps
Give all your maps thumbs up
Advertise your maps (A link to your workshop with the caption "try these great maps!" in my signature and the description on all my maps.)
Well, I'm not so sure that I'd like you to go talking about my maps out there. Just judging from your posts I can't determine that your opinion is experienced enough and valuable to anyone at all; indeed, I think it would be more a bad advertising instead.
If you want to map, first of all you should watch and read a DAMN LOT of tutorials, like most of us did and continue doing. This is a mapping helping community, not a map requesting community. It really sounds so bad when you ask ppl to do the job for you... if you want to map you'd better shave that laziness away.
Alexander Bell wrote:
And how can I block one area's light from going to another's? (separated by grating)
There is a texture, a toolstexture, called "blocklight"... maybe you can place it behind that grate to avoid that light can get through...
josepezdj wrote:
This is a mapping helping community, not a map requesting community.
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portal2tenacious wrote:
New signature
Thanks for the quote, man. ![]()