Invisible wall that stops player but let pass portal shots

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BierPizzaChips
41 Posts
Posted Jul 23, 2012
Hi gurus,

is there any function / option / flag which may enable to create an invisible wall that stops a player but enables portal shots to pass?

Reason: I have a little map with an outdoor maze (labyrinth). Currently players can leave that maze by just jumping over the low walls. I can not increase the high of those walls, because this would make that area become to dark and ruin the athmospher. Therefore i need to have an invisible wall on top, which shall stop the players to leave that area. But that wall shall stop only the player - neither portal shots nor physics.

See:
img

Any idea welcome. I did run queries and checked all func features on Valve's developer site, but found yet nothing nice.

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Habzs
225 Posts
Posted Jul 23, 2012
Replied 23 minutes later
Apply a player clip texture on the surface you don't want the player to pass.

VDC: https://developer.valvesoftware.com/wiki/Clip_texture

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Lpfreaky90
2,842 Posts
Posted Jul 23, 2012
Replied 2 hours later
You should go for a player_clip texture here.

oh and a quick tip: don't forget to add a hint brush :wink:

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josepezdj
2,386 Posts
Posted Jul 23, 2012
Replied 33 minutes later
Tip: anyway, you should make sure that there's actually "something" that stops the player! otherwise it'll be kind of strange if the player simply can't go over the walls when he notices his jump is high enough to achieve it... What about some fences props? I think it matches with your map's style and they could also project some interesting shadows...

Btw, AWESOME and so creative look! :thumbup: Can't wait to test it out!

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Yenwood
95 Posts
Posted Jul 23, 2012
Replied 24 minutes later

josepezdj wrote:
Tip: anyway, you should make sure that there's actually "something" that stops the player! otherwise it'll be kind of strange if the player simply can't go over the walls when he notices his jump is high enough to achieve it... What about some fences props? I think it matches with your map's style and they could also project some interesting shadows...

Btw, AWESOME and so creative look! :thumbup: Can't wait to test it out!

cough

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josepezdj
2,386 Posts
Posted Jul 23, 2012
Replied 2 minutes later

Yenwood wrote:
josepezdj wrote:

Tip: anyway, you should make sure that there's actually "something" that stops the player! otherwise it'll be kind of strange if the player simply can't go over the walls when he notices his jump is high enough to achieve it... What about some fences props? I think it matches with your map's style and they could also project some interesting shadows...

Btw, AWESOME and so creative look! :thumbup: Can't wait to test it out!

cough

So... I'm assuming you don't think so...

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Yenwood
95 Posts
Posted Jul 23, 2012
Replied 3 minutes later
The map was already released. :wink:
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josepezdj
2,386 Posts
Posted Jul 23, 2012
Replied 1 hour later
lol... sorry didn't catch your meaning! thanks! :thumbup:
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portal2tenacious
393 Posts
Posted Jul 23, 2012
Replied 6 hours later
Is there a file on the download before t he invisible wall? I would lobe to get up there and jump around, maybe even speedrun.
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Yenwood
95 Posts
Posted Jul 24, 2012
Replied 14 hours later

portal2tenacious wrote:
Is there a file on the download before t he invisible wall? I would lobe to get up there and jump around, maybe even speedrun.

Well, I played the map before (s)he put up the invisible wall (if its even there yet) but I didn't know about that glitch at the time, heh.

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BierPizzaChips
41 Posts
Posted Aug 05, 2012
Replied 11 days later
Thanks, guys.
That worked beautifully!
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Fracture
797 Posts
Posted Aug 09, 2012
Replied 4 days later
couldnt solve that bloody maze. noclipped over it and found it was unsolvable. wtf?!