Placing Doors?
And, even though I trust that you have much hammer knowledge [sarcasm seld test completed], I'd suggest you to check out this tutorial.
DoubleThinking wrote:
As I said before, I am lazy.
That won't get you very far in mapping.
DoubleThinking wrote:
As I said before, I am lazy. I really just make an instance from a door and copy it all over. I just wanted to know if that was possible in the puzzle creator. Oh an BTW don't think I am a noob in hammer or anything.
Sorry, if you're lazy: don't use hammer. 
If you want doors; try just using panels and fizzlers/laserfields instead. They are sufficient.
you can also always export your puzzles to hammer puzzlemaker_export <name>
also though it looks nice, your video showing your recreation had a lot of misaligned textures.... which is quite nooby
DoubleThinking wrote:
Personally there is a lot more nooby stuff around the world of mapping without the puzzle maker if you look around YouTube....
because every n00b posts their stuff on youtube
and yes there is, but one thing that does stick out just as much as misaligned textures are PTI maps
I'm not against them, I'm just tired of seeing so many
DoubleThinking wrote:
Personally there is a lot more nooby stuff around the world of mapping without the puzzle maker if you look around YouTube....
There are quite a lot of "look-this-is-hammer-and-I-learned-it-in-5-minutes-and-now-I-will-bug-the-entire-world-with-this-fact-maps" but most of them don't land in the workshop or here on twp. (if they land on twp they will probably end up in the trashcan anyways).
The PTI has a lot of stupid things:
* Easily exploitable maps
* Re-creations of puzzles everyone has done before
* Lack of light
* Easily exploitable maps
* They look all the same
* Maps where there is no structure and you get lost in the gazillion indicator lights/panels/symbols etc.
Conclusion;
PTI is nice, but there's a lot more crap in there then awesome maps. For awesome maps this site is still the best ^_^
Alexander Bell wrote:
It's a prop_testchamber_door, and you need logic_relays, buttons, and all sorts of other stuff I don't know.
you really dont know what you're saying do you?
for random use in chambers use the prop_testchamber_door, for entrance, exit and areas between puzzles use the instance door, it has a built in areaportal which is great for performance
BenVlodgi wrote:
Alexander Bell wrote:It's a prop_testchamber_door, and you need logic_relays, buttons, and all sorts of other stuff I don't know.
you really dont know what you're saying do you?
for random use in chambers use the prop_testchamber_door, for entrance, exit and areas between puzzles use the instance door, it has a built in areaportal which is great for performance
While I am genuinely clueless about most of... everything in Hammer, I was just making this post to try and send a pm to someone who was helping me with an error in one of my maps... didn't want to just spam lol.

Alexander Bell wrote:
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That's a lot of emoticons/smilies/whatever they're called. Maybe a little too many... suspicious eyes
DoubleThinking wrote:
As I said before, I am lazy. I really just make an instance from a door and copy it all over. I just wanted to know if that was possible in the puzzle creator. Oh an BTW don't think I am a noob in hammer or anything.
Quit now and Caaaaaake will be served. Yeah, right. Besides, you dont have to do everything in hammer. you can export it,> BenVlodgi wrote:
you can also always export your puzzles to hammer puzzlemaker_export
and then edit the rest and finish it up w/ hammer. although, it isn't the bet idea, but it works.
portal2tenacious wrote:
I kinda just thought of this with BenVlodgi's post, not sure why, but did anyone ever put the elevator logic and base into one instance? Would there be harm in that, because it seems useful, unless you want to change the base.
I believe that the P2Editor instances do have the entrance and exit elevator instances that combines both base and logic elements together.
Lpfreaky90 wrote:
The PTI has a lot of stupid things:
* Easily exploitable maps
* Re-creations of puzzles everyone has done before
* Lack of light
* Easily exploitable maps
* They look all the same
* Maps where there is no structure and you get lost in the gazillion indicator lights/panels/symbols etc.
You typed "Easily exploitable maps" twice. 
MasterLagger wrote:
You typed "Easily exploitable maps" twice.
oh and I forgot:
* Easily exploitable maps