Need help! I need to convert portal 2 maps from .vmf to .smd
ChickenMobile wrote:
Try using propper.
Is there any other converter? Just asking,because if this is not gonna work,i need more converters,please help me out. 
Only thing you need is an old-source-engine-based game like Portal or HL2:Ep1... Do not hesitate to ask me whatever question about it if it's not clear.
josepezdj wrote:
I made this tutorial a while ago and propper works like a charm for me![]()
Only thing you need is an old-source-engine-based game like Portal or HL2:Ep1... Do not hesitate to ask me whatever question about it if it's not clear.
I need to get this work in portal 2 sdk tools (hammer) 
CoolDude wrote:
I need to get this work in portal 2 sdk tools (hammer)
Well, I'm not sure if you have read the tutorial... this is for turning a group of brushes into a model (what still I'm not quite sure it's your goal though...) and that includes a .smd file. If you want to do so, the main problem is that Propper must be used with older source engine than the one P2AT and Portal2 use, ok?
If you own Portal or HL2:Ep1 you can make your thing in P2AT, then open it with the SourceSDK and there use Propper...
What exactly are you wanting to obtain a .smd file from? if it's only brushes, simply send it to me and I'll make the model for you, ok? ![]()
josepezdj wrote:
CoolDude wrote:I need to get this work in portal 2 sdk tools (hammer)
Well, I'm not sure if you have read the tutorial... this is for turning a group of brushes into a model (what still I'm not quite sure it's your goal though...) and that includes a .smd file. If you want to do so, the main problem is that Propper must be used with older source engine than the one P2AT and Portal2 use, ok?
If you own Portal or HL2:Ep1 you can make your thing in P2AT, then open it with the SourceSDK and there use Propper...
What exactly are you wanting to obtain a .smd file from? if it's only brushes, simply send it to me and I'll make the model for you, ok?
Well i need to get portal 2 maps in 3ds max,i know there is way: Exporting from hammer to dxf file and then import to 3ds max,but dxf file dont have uvw maps applied,it may take a weeks to apply them,and second the map is so angular when i export to dxf,the only way is to convert the vmf file to something,to get those maps in 3ds max,PLEASE,PLEASE HELP ME.
josepezdj wrote:
To be frank, I can't help you on that, mate, I'm sorry. On the other hand, I'm not so sure that what you're thinking is possible at all... Maybe others could help though. Good luck
There is way,but i dont know how to do this,thats the problem.
YOU'RE JUST TOO COOL TO BE DUDE... I can't take my eyes off of you...
(sorry... no offense, ok? it's just that it sounded funny in my head, that's all
)
josepezdj wrote:
May I just say a veeeery stupid joke?YOU'RE JUST TOO COOL TO BE DUDE... I can't take my eyes off of you...
![]()
(sorry... no offense, ok? it's just that it sounded funny in my head, that's all
)
What a faggot 
CoolDude wrote:
josepezdj wrote:May I just say a veeeery stupid joke?
YOU'RE JUST TOO COOL TO BE DUDE... I can't take my eyes off of you...
![]()
(sorry... no offense, ok? it's just that it sounded funny in my head, that's all
)
What a faggot
I am not! AT ALL... but I had to write that second sentence in order to define the joke better and lead you to the referenced song
(this wink hasn't got any second meaning either... hahaha...)