Making a custom eye?
Surely people must have made a custom eye before me so whats the secret?
If you're saying I should make a whole new vmt I cant because I would have to change the model right?
I've also tried using pakrat to see if it got prioritized then but no luck there.
Update:
Ok, I made a personality_sphere2 and it works. But can I change the model of the npc entity to it or do I have to use it as a prop?
FourthReaper wrote:
I was under the impression that almost anything can use a "model" keyvalue if you turn off easy editing (or whatever it was called). This at least seems like something that could use it. Not sure though.
unless I did something wrong, it doesn't work.
Then OnMapSpawn from a logic_auto, [info_target name] addoutput targetname [modelpath], script runscriptcode EntFire(EntityGroup[0].SetModel(EntityGroup[1].GetName()); to switch it.
And make sure you precache the model somehow, with a prop_dynamic somewhere in your map. If you want you can use it as EntityGroup[1] instead of making another entity.