[SOLVED]Simple(?) question about func_physbox and fizzlers
If not then is there a way around this? Thx in advance.
I thought it did. If it doesn't, then put a trigger_multiple around the fizzler, filter_activator_class func_physbox, !activator addoutput targetname todissolve, env_entity_dissolver dissolve todissolve.
FelixGriffin wrote:
Doesn't it fizzle?I thought it did. If it doesn't, then put a trigger_multiple around the fizzler, filter_activator_class func_physbox, !activator addoutput targetname todissolve, env_entity_dissolver dissolve todissolve.
Thanks for the tip but a direct copy from the Env_entity_dissolver wiki page says:
"This entity will not work on brush entities"
FelixGriffin wrote:
Oops, I forgot about that. Try a trigger_physics_trap?
That didn't work either :/
But it scared the crap out of me when I was testing it the first time and I carried a func_physbox in it to see if it works and for some reason it(trigger_physics_trap) made a loud electrical noise and killed me. 
You could give the illusion of a breaking object by changing it's colour to black (timer and math counter) and use a trigger_vphysics_motion - this could also provide these sparks around the object.