Sprites
Change the render mode to additive or something,experiment with render modes.
* rendermode
<choices> Used to set a non-standard rendering mode on this entity. See also 'FX Amount' and 'FX Color'.
Literal Value Render Mode Description (Click for more info.)
0 Normal Default rendering.
1 Color Obsolete.
2 Texture Plain opacity.
3 Glow No Z buffer checks. Fixed size on screen.
4 Solid / Alphatest Obsolete. (Use alphatest capabilities in materials instead.)
5 Additive Obsolete. Add this entity's color to what's behind it.
7 Additive Fractional Frame Obsolete? Blend between animation frames.
8 Alpha Add (Not in FGD.) Add alpha.
9 World Space Glow No Z buffer checks. Fixed size in world (as opposed to on screen).
10 Dont Render / None Don't render.

theres the transition I made... I'm willing to go other directions I just gotta find something that will work
Artesia wrote:
theres the transition I made... I'm willing to go other directions I just gotta find something that will work
Lol that's awesome, but yup there all right im afraid, no sprites will cast like that sadly, sorry.

basically I just need some kind of effect, that hides the cube for 2 seconds while the cube changes textures. it has to be able to parent to the cube, smoke looked really cool but can't parent for some reason... fire and explosions wont work either, as you can see from above im working with colors...
any suggestions?
putting it on the hud I have no idea about...
what ill toy with later is using a world space glow, which only has the problem of being transparent, and making 2+ copies to make it more solid...