Personality Sphere as a Safety Cube?!
So... I tried parenting a prop_dynamic(custom sphere model) to a prop_weighted_cube(ball) and then I set the ball to Dont Render. And all was well. Then I tried it in coop
And in coop when a player picks it up the ball gets rendered again.
I thought maybe I can change the model of the ball to an invisible one, and I did so using vscript, but then I couldnt pick it up any more.
Help! I'm all out of ideas 
It sucks, but it can look pretty good if you put in some effort, I guess. 
By the way, doesn't this horrify the act of throwing the 'cube' in a fizzler of slime pit? 
Well I was gonna solve the horror of killing the sphere with just not being able to put it into a fizzler, having a collision in the way. But I had to scrap that idea too cause it also didnt work in coop. But then I thought that since Atlas and P-body get killed and reassembled, why not the sphere.
CaretCaret wrote:
But I can't pick up a prop_dynamic. And also it wouldn't get painted.
Eh, I meant a prop_physics, sorry. So... prop_physics_paintable anyone?
CaretCaret wrote:
Well I was gonna solve the horror of killing the sphere with just not being able to put it into a fizzler, having a collision in the way. But I had to scrap that idea too cause it also didnt work in coop. But then I thought that since Atlas and P-body get killed and reassembled, why not the sphere.
Fair enough. ![]()
FourthReaper wrote:
Eh, I meant a prop_physics, sorry. So... prop_physics_paintable anyone?
No animations.
CaretCaret wrote:
FourthReaper wrote:Eh, I meant a prop_physics, sorry. So... prop_physics_paintable anyone?
No animations.
Crap. Prop_dynamic parented to a prop_physics_paintable then? Though at this point I'm just throwing whild idea's around. Might not be the best one, this.
FourthReaper wrote:
CaretCaret wrote:FourthReaper wrote:
Eh, I meant a prop_physics, sorry. So... prop_physics_paintable anyone?
No animations.
Crap. Prop_dynamic parented to a prop_physics_paintable then? Though at this point I'm just throwing whild idea's around. Might not be the best one, this.
Ha! Yeah, I just tried this, and for some reason it kinda worked :O well.. with a few haxy adjustments.
Now I just have to fake the buttons, and that shouldnt be too hard.
Thank you for getting me to the solution!
CaretCaret wrote:
FourthReaper wrote:Crap. Prop_dynamic parented to a prop_physics_paintable then? Though at this point I'm just throwing whild idea's around. Might not be the best one, this.
Ha! Yeah, I just tried this, and for some reason it kinda worked :O well.. with a few haxy adjustments.
Now I just have to fake the buttons, and that shouldnt be too hard.
Thank you for getting me to the solution!
I'm glad I could help. Now, go do some magic, you. 
PS: if this is another contest submission I'm being really stupid, throwing in my own windows. 
Nah, Im not gonna enter in the contest with this, or at all.
Feels weirdly motivational to have spent many hours on this problem and then solving it... hmmm...

(And too bad it's coop because I don't normally play coop maps...)
Alexander Bell wrote:
This thread has inspired me to make one of these balls in one of my single player maps, would you mind if I stole your idea?
Well... a bit but, I don't think I should stop you from using it. Go ahead. ![]()
Alexander Bell wrote:
This thread has inspired me to make one of these balls in one of my single player maps, would you mind if I stole your idea?
Just a quick question though, how much stuff other people came up with do you intend to replicate? I mean, with josepezdj's elevators you already lose a sense of creativity, of ingenuity. And unless you use this personality construct for story purpose, it will also contribute to a creativity-lacking map. (Besides, I think it's safe to say that the rest of us can now expect a lot of how-to questions.)
So, my question is, don't you ever feel like you want to create something YOU made, something YOU came up with? Not trying to offend you, I'm just surprised. I wouldn't want to reuse someone's map design, no matter how good it is. And this sphere is also an aesthetic element, most likely. But that's just my $0,02. 
By the way, FourthReaper, I agree with that, but this idea in particular has been used before. I remember one community spotlight (can't remember the name) which involved escorting a personality core through a level to put it into a socket at the end, using tractorbeams and bridges to avoid fizzlers.
RubbishyUsername wrote:
But the npc_personality_core doesn't weigh down buttons, I believe.
And it cant be painted. And when I tried it I couldn't pick it up any more
CaretCaret wrote:
RubbishyUsername wrote:But the npc_personality_core doesn't weigh down buttons, I believe.
And it cant be painted. And when I tried it I couldn't pick it up any more
Strange, that last part. But a turret used as actor (hacky but fine) should be just fine. Really tricky, all this, though.
If you don't need too much interaction I'd just go with the 'prop_dynamic parented to a prop_physics_paintable' idea. 
FourthReaper wrote:
Alexander Bell wrote:This thread has inspired me to make one of these balls in one of my single player maps, would you mind if I stole your idea?
Just a quick question though, how much stuff other people came up with do you intend to replicate? I mean, with josepezdj's elevators you already lose a sense of creativity, of ingenuity. And unless you use this personality construct for story purpose, it will also contribute to a creativity-lacking map. (Besides, I think it's safe to say that the rest of us can now expect a lot of how-to questions.)
So, my question is, don't you ever feel like you want to create something YOU made, something YOU came up with? Not trying to offend you, I'm just surprised. I wouldn't want to reuse someone's map design, no matter how good it is. And this sphere is also an aesthetic element, most likely. But that's just my $0,02.
I like the sound of it, and I meant the concept in general, not a core as a ball specifically.