Compile Error (Please Help)
i was doing fine with my map up until an hour ago, and i was messing about with a cube dropper multiple normal and edited the cube inside the cube dropper instance and renamed the instance to cuberdroppernormalmultible1, anyway, before i did that, my map was compiling fine, but i deleted the cube dropper and i am still getting this same issue, i really really cant work this out, it just keeps saying this...................
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Running command: cd "c:\program files (x86)\steam\steamapps\common\portal 2\bin"
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Running command: "c:\program files (x86)\steam\steamapps\common\portal 2\bin\vbs
p.exe" -game "c:\program files (x86)\steam\steamapps\common\portal 2\portal2" "C
:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\mp_coop_f
irsthammer.vmf"
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Valve Software - vbsp.exe (May 18 2012)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\common\portal 2\portal2\mat
erials
Loading C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\
mp_coop_firsthammer.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
nummapplanes: ( 3106 / 65536 )
nummapbrushes: ( 701 / 8192 )
nummapbrushsides: ( 4611 / 65536 )
num_map_overlays: ( 56 / 512 )
nummodels: ( 0 / 1024 )
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 128 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\
mp_coop_firsthammer.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 66, max 64)
Overlay signage/bts_sign_authorizedonly_01 at 1273.0 -896.0 79.5
Finished. Press a key to close.
and the thing is when i delete that overlay it says and try re compile, it just then comes up with another overlay, then so on and so on and so on, i cant do anything now in my map until this is fixed, i didnt do a backup grrrrr, damn im upset
was really enjoying this, and now i cant work this out, i also tryed going to map/check for problems, and it came up with some, and 1 of them showning up is (no player start) i really dont understand this, i have not done nothing other than add things, and i havent touched anything for this error to start
please please please respond fast with detailed help so i can work this out
Thanks
LuckyRJ
This is a misleading error. I have gotten this error when making my lightmap scale too low. Did you recently change those? https://developer.valvesoftware.com/wiki/Lightmap
Mevious wrote:
"Overlay touching too many faces (touching 66, max 64)"This is a misleading error. I have gotten this error when making my lightmap scale too low. Did you recently change those? https://developer.valvesoftware.com/wiki/Lightmap
hi, and thanks for the reply,
I havent touched any of the lightmap numbers in the apply texture screen, i also just downloaded that bsp file decomiler, and it worked and i got a version of my last working vmf file back, but that vmf file now has everything ungrouped
, so now i will have to pain stake re group loads of things 
i dont know how to fix it in my origional vmf file, i do not think it is to do with lightmaps, i havent touched any of them they are all set at 16, when i click on all my surfaces everywhere
please please can you help more
Thanks
LuckyRJ
but at least now my map compiles again 
EDIT: also a new thing i noticed, it seems to not be saving my outputs for some of the triggers and buttons, some it still has them, some have been deleted, i hope this doesnt keep happening, will be a pain to keep adding them again

something strange is going on lol, it was fine a few hours ago, now im getting all these problems 
LuckyRJ
I've only ever had that error once and it was because an overlay was on many faces (definitely not 66 but more around 10). I would go to the position the compile tells you and delete it. If you really want a poster there, try reducing the number of brushes on that wall.
ChickenMobile wrote:
There has been a lot of people who have been getting errors by exporting from PTI and editing in hammer. LuckyRJ, if you have done this: may god help you.I've only ever had that error once and it was because an overlay was on many faces (definitely not 66 but more around 10). I would go to the position the compile tells you and delete it. If you really want a poster there, try reducing the number of brushes on that wall.
hi chickenmobile,
this map i am doing is fully in hammer, i am not using PTI anymore, i am doing everything in hammer, you will see when this map is released that it is entirely in hammer, i have and am putting a lot of work in this map, and it has a lot of nice elements and a bit of fun too and some surprises, im actually shocked at how fast i am learning hammer, i was going to start a long time ago, but when i installed hammer and looked at it, i thought wow this looks complicated and didnt bother, then when PTI was released and i saw it and used it, it made me learn hammer lol, so now i am still learning hammer fully PTI is no longer needed lol 
so anyway, back to the problem, my map is compiling fine now, accept i keep getting yellow messages about lights, but my overlays keep disappearing, and my overlays for the indicator lights are too, i think my map needs a complete overall and to edit it and get rid of the junk and maybe this will help my overlay issue, but because of the way i made this map, making all walls manually and stuff, it is actually very messy, but i know from future maps that to make a room and make it hollow hahahahaha, so lesson is learned from this map, but like i said it is my first hammer map lol, i think my map is actually nearly done, just gonna finish this room and sort those overlay indicator lights out and do exit then upload it for all to see and play, and i really hope i get comments on this one, because on my PTI one i uploaded i had no comments 
ok thanks for the help anyway
LuckyRJ
light entities in the same room.
FelixGriffin wrote:
Beware the yellow light messages! They can screw up your lighting big-time. Make sure you NEVER have more than 2 namedlightentities in the same room.
?
FelixGriffin wrote:
Can't you only have 4 lightmaps on any one surface?
Yes, you are not allowed to have more than 4 light styles on a same brush face... because vrad saves 1 lightmap per light style. More than four will fire the yellow message "too many light styles on a face at...". > FelixGriffin wrote:
Beware the yellow light messages! They can screw up your lighting big-time. Make sure you NEVER have more than 2 named
lightentities in the same room.
The only problem here is that if you name light entities, and you use the name to fire I/O to/from those light entities, vrad will calculate the lighting when they're ON and when they're OFF, so you'll have already 2 light styles. If there are only 2 more light styles in the area then the yellow message won't appear, but if there are more it will.
LuckyRJ wrote:
so anyway, back to the problem,...... but my overlays keep disappearing, and my overlays for the indicator lights are too, i think my map needs a complete overall and to edit it and get rid of the junk and maybe this will help my overlay issue, but because of the way i made this map, making all walls manually and stuff, it is actually very messy, but i know from future maps that to make a room and make it hollow hahahahaha, so lesson is learned from this map, but like i said it is my first hammer map lol, i think my map is actually nearly done, just gonna finish this room and sort those overlay indicator lights out and do exit then upload it for all to see and play, and i really hope i get comments on this one, because on my PTI one i uploaded i had no comments
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I'm sure I know what is happening to your overlays because it happened to me many times and it's annoying when you don't know what the fu** is happening! So, you surely placed the overlays on the brushes, then you turned/tied the brush into a func_detail or other brush entity and then overlays don't show up in game anymore. Check that, and if it is the case, it doesn't mean that the func_details can't allow overlays on them, it's just that the overlays take the number (ID) of the brush to stay fixed on it, but when you turn it into a func_detail the brush changes its ID and the overlay is not fixed on it anymore: and sometimes you can still see the overlay in hammer but it is not shown in game. So, baring this in mind, check and the only solution is to re-place again those overlays that don't show up, and don't make any change later to the brush where they lay, ok? I hope that halps... (it's not a solution to move to the world back again the func_details, because again the brush ID would have changed! ... 2 times)
When you are done, click "apply" in the properties window. The view in Hammer may not update immediately, but it will show up in-game.
HMW wrote:
You don't have to remove and re-apply the overlays. In the overlay's properties, select "brush faces", click on "pick..." and then click on the faces where you want the overlay to appear. (Hold down ctrl to select more than one.)
When you are done, click "apply" in the properties window. The view in Hammer may not update immediately, but it will show up in-game.
Lol... that's true! never thought of that though...
EDIT
Also this happens to the overlays when you clip a brush on which there were some overlays... due to the change of brush ID as it was cut in at least 2 pcs...
thanks though for all your replys, i know how to fix the overlays now, that isnt a problem, i just have to make sure everytime i compile to check all my overlays first, and as for the lighting, i never have any lighting errors anymore, i am getting to understand how to stop those yellow messages now, when i compile my map now, it is nice and error free 
LuckyRJ
... but my overlays keep disappearing, and my overlays for the indicator lights are too, i think my map needs a complete overall and to edit it and get rid of the junk and maybe this will help my overlay issue, but because of the way i made this map, making all walls manually and stuff, it is actually very messy, but i know from future maps that to make a room and make it hollow hahahahaha, so lesson is learned from this map, but like i said it is my first hammer map lol, i think my map is actually nearly done, just gonna finish this room and sort those overlay indicator lights out and do exit then upload it for all to see and play, and i really hope i get comments on this one, because on my PTI one i uploaded i had no comments