FourthReaper wrote:
BenVlodgi wrote:
Alexander Bell wrote:
To be honest, your post gives me an idea. Now if only I knew how to actually place a trigger. Could be a very nice opening sequence or something.
you dont know how to place a trigger? someone hit this guy with a Hammer 101 webpage
Hammer 101 webpage. First result on Google. Not what you meant? Try referring him/her back to the VDC.
hah yah... well I was trying to make it sound like, hit this guy with a book, but its the future now... no need for books
Alexander Bell wrote:
CamBen wrote:
because learning hammer will get you better results if you know the basics and expectations.
I can do all the hard stuff in pti, then just re texture and fix connections in Hammer, what else do I really need to do? I mean, sure those 128x128 brushes are a pita to re texture, but still.
facepalm hammer is just soo much better and really not that much more difficult
FelixGriffin wrote:
sigh It depends what kind of mapping you want to do, I suppose.
right, and I prefer good mapping
catcherben wrote:
I WOULD be using Hammer had my current computer not work with it. It'll do the GUI, but the compiler doesn't work on instances, or on any model in the .vmf. Here's the compiler error:
"could not load instance /common/portal 2/portal2/instances... and so on, then Hammer crashes, so Hammer is pretty much useless to me. That's why I'm waiting for something like this to come out!
bummer dude, try what HMW said
Alexander Bell wrote:
This mod has a website now, I think its somewhere on the backstock one now. Not released yet, but thats a good sign!
I just made a new page on our back-stock website
http://portal2backstock.com/bee
I'll post a link there for the download whenever I finish it, which will hopefully be today
Hammer is far superior, and the PTI is only really good for prototyping ideas.
if you are going to make yo