[SP] tc_vitrified
Thank you moth, skotty, brainstone, iwork925 and everyone who tested!
supercontest2012 ChickenMobile
Changelog:
V 2.0
- Compiled with HDR
- Fixed general overlapping textures
- Added clip above fence so you can't skip the whole map
- Edited main puzzle so it is much easier to paint ramp
- Chamber is physically changed with gravity well moved as well as walls and the ramps
- The cube now lands closer to edge of ramp
- Added clip on handrails which previously could walk through
- Added clip on rails to avoid getting stuck (stairs)
Everything was well thought through and looked straight out of Valve's office!
||The effect when you touch the anomaly reminded me of STALKER - Shadow of Chernobyl
The secret office was a nice touch and well hidden, although you could grab the cube with some timing when you jumped from the pipe at the ceiling. intended?||
Incredible what one can pull off in just 2 weeks 
One note - Before moving into the speed gel room there is a stairwell. I ventured to the bottom of the stairwell and got stuck at the bottom. Not a big deal, I just no clipped back onto the staircase but thought iw as worth mentioning.
Did you make it so when I get to the exit.. I can DO THE PUZZLE AGAIN!!
(?)
Awesome map. Shame you'e not eligible to win, 'cos you deserve to!
Brainstone wrote:
erm... Why am I credited? Did you use my poster anywhere? If so, couldn't ind it, even with noclipping.
It is on an office wall when you look through a window just before when you walk into the test.
I did get stuck, if you keep going right down the stairs instead of entering the main chamber, you can hop the railing and fall down there and be in there forever...
The design of the chamber itself though was SO brilliant.
Such crazy attention to detail; I loved exploring all those extra areas with no real importance to the actual puzzle, and just wandering around looking at stuff! Even with the fairly gigantic size, there's a nice sensibility to the spacing and lighting, and it runs pretty smoothly despite the hundreds of props & shadows.
Puzzle wise, it was prety easy, but with a nice mixture of disciplines. I especially appreciated the use of noportal volumes to prevent you portaling that end wall from the start and missing all the fun.
Oh, and the ending was pretty cool, loved the beam and the way the exit is right in front of your face the whole time. I wonder if Chell will ever learn to climb small fences...
Honestly, the only con I can think of is that now we know you're capable of cranking out 26 of these per year.
Thanks!
I played it through like 5-6 times, so here's a least portals run and some unintended solutions.
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Here's a normal playthrough.
After the blindrun I too decided to replay and see alternative solutions for it. I included everything Sickle didn't on his vid on the end of my blindrun video.
So here it is:
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Great job!
wstrika wrote:
..SICKLEBRICK takes a dump all over ...
No dumping intended. Praise only!
tc_vitrified0000.jpg
I thought I heard demented laughter when I entered that room, but it turned out to be Batman TAS on TV. Awesome map!
The attention to detail and the sheer "art" and architecture of the areas was visually stunning. It was like a walk through some sort of fantasy dream. The sculpted concrete ceilings and floors were incredible.
I must say - the puzzles were not difficult at all. To counter that, however, the wind and curving orange gel was a great idea.
I figgered, Map = 5 and Puzzles = 3 for a score of 4.
But no. The "Map" was a "10" and that drowned out the puzzle score. So, 5 on this one.
If the puzzles were harder then this would be absolute perfection.
Here's my blindrun:
Blindrun
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Below is my feedback:
Feedback
-Loved the main area with the red "crane", its awesome!
-I don't really know what that blue sparkly thing is in the middle of the first puzzle.
-You can get stuck in the part where the stairs leads to a "fake" (textured) door behind a heavy door. If the player jumps on the handles of the stairs, the player can actually get stuck as the player is not able to jump back up to the stairs. The only solution to getting out of this, is noclip.
-After completing the first puzzle, the timer changes from "00" to "01", I can see it overlaps each other, see my blindrun.
-The offices were well made, well done!
-Loved how the metal falls from the crane and broke the gate, allowing the player to proceed to the departure elevator.
-I didn't manage to find the easter egg. Maybe later. xP
Overall, it was awesome, fun, creative, and enjoyable!
Its the best contest map I've played so far, too bad it was disqualified.
I'll give this a 5/5! I hope you'll make more maps in the future!
).
Aside from that, I really liked that new mechanic! What's that electrical field that makes everything fly around? Insane! I liked that puzzle. It looks like Aperture was experimenting with something interesting, huh?
Great job with that.
I think you nailed the theme pretty well: you used a lot of different materials on the walls, floors and ceilings, just like the Old Aperture would do in a desperate move to use every available material to build their chambers. Also, caves ftw!