Sounds Being Cut-off Early
Posted Aug 05, 2012
I have 5 custom .wav voice files in my map, and 4 of them play fine in-game and in hammer. However, the other one plays fully in Hammer but is cut off about 2/3 through playing when I am in-game. With ent_messages_draw on no entity seems to be telling it to shut off so I am clueless as to what is going on. Has anybody else experienced this before?
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Posted Aug 05, 2012
Replied
5 hours
later
I haven't had that before, and my custom sound works perfectly.
Hopefully its sorted now though?
Posted Aug 06, 2012
Replied
10 hours
later
From what I remember of IRC the problem was fixed by snd_rebuildaudiocache.