terminal velocity distance?

Avatar
marble
4 Posts
Posted Jan 05, 2008
I made a map that was wayyy too huge, because I wanted to fling as far as possible and make sure that I reached terminal velocity upon entering the floor portal. I chose a gigantic distance, much further than needed.

Anyway, later I got curious to find out just how large I should have made the drop. I did some tests, and near as I can figure, the distance to achieve maximum velocity, when dropping gently off a ledge, is around 1216 units. (I used a grid size of 16 when testing).

I tested by creating a couple ledges I could only just barely reach by flinging, one coming out horizontally, and one coming out at a 45 degree angle. It got kind of confusing as I tested further, as I ended up with some jumps I was able to make 10% or 25% of the time, depending on whether I entered the floor portal towards the top or middle of it. I'm not very skilled so I couldn't do this consistently.

Just wondering if anyone else has tested this? Someone gave me the figure of 768 units but my results are quite different.

To sum up:
- if I drop 1216 units, I can make both jumps at least 80% of the time
- if I drop 1200 units, I can make one not at all and the other about 10% of the time

Let me know if I'm making any major mistakes in my thinking or approach to testing...

Advertisement
Registered users don't see ads! Register now!
Avatar
DelphiAegis
38 Posts
Posted Jan 05, 2008
Replied 1 hour later
The thing is, the terminal velocity that you can fall is a bit more than the velocity that is transferred when you exit a portal. Skilled players can use the portal funnel and crouch in some odd way to garner a modecrum of speed when entering the portal to fling themselves a bit further as well.

There's also the ever-fun property of having your entry portal on the ground at an angle that can REALLY change your fling distances. D=