How to destroy the cube in water?
Place a trigger at the bottom of the water with the flag "Physics Objects" and give it an output of:
OnStartTouch, TargetEntitiesNamed: !activator, ViaThisInput: Kill
If you have a box dropper or some thing that respawns boxes make sure to add an output for the water for when it's activated it respawns a box. Add a filter to the trigger if the box isn't the only physics object in the area.
Take a look at Thinking With Portal's box dropper tutorial if you need any more help.
I actually am going to have to track other physics things in my slime... I'm taking a break from my 'real' portal map and making a fun diversionary activity called "Turret Bowling" ...
Actually, killing the cube almost always leads to needing the box dropper to drop another cube, so its best to follow the instructions in this tutorial, which describes the relationship between killer water, box droppers, and how to handle cubes with it:
Interitus wrote:
There's also a trigger named trigger_remove that'll remove anything. but ***BE SURE TO UNCHECK '*CLIENTS' IN THE FLAGS or it'll crash portal. Just check 'physics objects'.
I liked my floating keyboards in the water 