[SP] Color Me Rainbow and Spank Me Skyward
Welcome to the world of colors! CMRaSMS is a map consisting of 3 smaller chambers and a main hub. The puzzles will get harder further you go on and I feel that this will be a real challenge to all portal players.
If you read this before playing here is few small tips for you:
1. If you can move on to the next area you probably should. Some testing elements are needed later and you will just be wasting time trying to use them.
2. Plan ahead if you can. This might save you from running around.
Edit. Official solution video is up for anyone who is curious. http://www.youtube.com/watch?v=cPxBhaqBmYM
The map was finished in a hurry and there are some known problems. For example, the green room has one portal surface on what the lightbridge stops randomly in mid air.
Credits
-Shakky: Puzzle design, mapping, concept
-Sicklebrick: Beta testing, technical support, texture help, emotional support and bunch of other stuff.
-Neco: Cube blocker design
Changes
V1.1:
-Minor changes to make the advanced solution easier to execute
-Made the other reflective cube dirty to make them distinguishable
-Added autosaves
V1.2
-Hopefully fixed the invisible glass problem
-Added a secret room with hints for the advanced solution. Also few other clues included.
-Blocked the hall from blue to red before the green is completed to avoid extra confusion.
-Fixed unintended solution when moving the cubes.
Thanks El Farmenino!
-Fixed few texture problems
-Fixed 2 indicators being in wrong order in the middle puzzle.
-Added lightblocks to make the color signs more visible
V1.3
-Hopefully fixed both unintended solutions pointed by RogerL
V1.4
-Added a door to hopefully make the objective of the red room clearer.
-Minor fixes
-Now in PTI




Click here to download Color Me Rainbow and Spank Me Skyward
Click here to download Color Me Rainbow and Spank Me Skyward
Not totally sure that's the intended solution, as it's a wee bit fiddly, but it was satisfying nonetheless. I didn't really like the fact that I didn't need to use one of the laser receptors, as I felt my time spent thinking about it was kind of wasted.
Aesthetically it's pretty nice; for some reason the lights make me think of Quake....
Your solution was close to intended but you overcomplicated things up a little.
Here is the intended solution if you are interested:
Wi7MxtzV8RA
I tried to hint about those test elements that didn't need to be used yet. That laser catcher is one of them. You will need it later 
I was aiming for a hard map and you can trust me that it will get harder. Good luck!
Maybe I haven't done enough investigating...
Shakky wrote:
I'm glad someone is playing thisYour solution was close to intended but you overcomplicated things up a little.
Ha, well, I had a little trouble making that fling and actually found my way easier. In the blue room I'm also not sure I did everything as intended, as it felt pretty ninja. Regardless, I seem to have reached another impasse at the moment... Rest assured, though, I am playing it!
Shakky wrote:
I'm glad someone is playing this
Oh, we're playing this, but we're getting our butts spanked and we're too embarrassed to post.
I, too, was completely distracted by trying to activate the second catcher in the red room. Now that I see how it is, I will continue on.
I hope you understand what I mean.
http://steamcommunity.com/profiles/76561198002380422/screenshot/938126179205722471
Now I must sleep.
I had the blue portal at the end of the blue funnel, and the orange portal on the floor of the red room. Then proceed as follows: grab the cube and hold it through the portal such that it's some distance below the blue portal in the funnel area, while you yourself are crouching near the orange portal in the red room.
Then release the cube and immediately shoot the blue portal on to the red room wall, before the cube can make its way through the portal. So now it should be trapped at the end of the funnel in the blue room, and the player can repeat the steps to get to that area and place the cube on the button.
El Farmerino wrote:
@Xtreger - how did that help you get to the blue button? You needed two cubes for your method?
Yes, I used both cubes. But I don't know whether one is sufficient.
@Xtreger Getting a cube through like that is not intended but I don't know how can I fix that without messing something else up. There is an intended way to get the cube from red to blue but you won't need it yet.
Here is my solution video for the blue room:
GaNy8gxqU70
Xtreger wrote:
El Farmerino wrote:@Xtreger - how did that help you get to the blue button? You needed two cubes for your method?
Yes, I used both cubes. But I don't know whether one is sufficient.
I did it with one.
Shakky wrote:
@El Farmerino Yes that is the intended final move of the blue room. It's little bit tricky and probably the hardest move to pull off of the normal solution.
Ha, that's good; was getting a bit worried there might be more of that sort of stuff to come....
EDIT: One day later, and here's how I've progressed:
Got to the green button and activated it. Inspected the centre tower thing but didn't get very far. Headed back to the green room and managed to reach this position (potential spoiler):
http://steamcommunity.com/profiles/76561198002380422/screenshot/938126179220085977
Once again it's time for bed, but I'm looking forward to tomorrow's session - got a few ideas on how to proceed...
Anyway I got the reflectocube into the green room via an unintended way (the one I described earlier) and now I'm just running around on the light bridge
BTW Shakky, don't take it personally, but at many points the glass is not clearly visible and that causes a problem in assessing the chamber. I've had to noclip around to actually plan ahead; not that it's a bad thing, but the glass issue causes some confusion at times.
I'd guess you did the green room the intended way but would you mind making a short summary of what you did?
@Xtreger I do see why that is annoying. I will try to fix that as soon as possible.
Shakky wrote:
@El Farmerino Looking good. Now the real challenge starts!I'd guess you did the green room the intended way but would you mind making a short summary of what you did?
To be honest, it's hard to tell. I didn't even drop the cube first time round, for example - I simply rode the double lightbridge round to the exit. With a kind of sideways jump and shoot technique you can get on top of it from pretty much anywhere in the map...