Ben and August’s Extended Editor (BEEMOD) & BEE2
Quote:
just got back from an internship interview, I'm going to start working on the bee now, although looking at our bug list, I dont think it will be done today. I talked to august, and we're going to try to polish it off now, but it wont release any later than the 10th, unless one of us dies or something
Woo!
look out! A bus!
Alexander Bell wrote:
Tomorrow? I'll give you 600 rep on the norm steam forums (okay, 1 rep!) if it is tomorrow
I think I'd get 1 rep whenever I post it =p

okay, 1 thing.. how big is the file atm? And will it be zipped? I hope it won't be (I know it will be for here, but I mean on the backstock website)
Alexander Bell wrote:
WO0O0O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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okay, 1 thing.. how big is the file atm? And will it be zipped? I hope it won't be (I know it will be for here, but I mean on the backstock website)
of course it will be zipped
I'll release a installer version as-well for those who are less familiar with installing mods themselves
click here to visit the download page
hope you guys enjoy!
And damn, I hate zipped files.. that means I need to find a file unzipper :/
few problems though.
triggers have connection lines
and connection lines from anything get covered up by the PDV base.
Alexander Bell wrote:
This is amazing!One problem, though...
triggers have connection lines.
the next PTI update with fix your first problem, not my fault you guys dont have the best editor yet 
check to make sure the PDV isn't starting enabled, and your trigger isn't disabling it
HEPS pass through crushers
heres a huge bug.
With an autoportal placed above goo (even if its way up high), two things will happen.
1: the portal won't be visible (or even functional, I think)
2: the entire room will be brown (as if you're looking through a portal to a portal under goo)
@Shane, 1.01 release should fix that
@Alex: I have no idea... the crusher bug I know about
Update 1.01 released
Update Log:
=============================1.01=============================
Removed NAND and NOR gates to stop crashes when adding logic entities
Fixed when starting a one portal chamber, when you walk through the entry door you loose the gun and get it back. That was designed for the preview mode, not to be in chambers when published.
*Fixed PDVs particle effects no showing up on loads from saved games.
Btw, is there any way you could make it so triggers can be in the air? Maybe use cube type (though that caused the trouble with logic gates)?
And the goo autoport glitch thing hasn't happened for me again, but it probably has to do with when the orange port spawns off map (I've had it happen a few times), and it just happens to be spawning somewhere it looks @ the underside of goo. And just btw, if you put an autoport on a black wall then the portal ring peartickle (
) system will be there, but no portal.
@ myself...
Yes, I did - I made and published a rollercoaster as an attempt to become known so people play my real maps.