[Solved]func_rotating and game_ui
Posted Aug 11, 2012
Hi. So basically I have set up a func_rotating which should be moved by using +moveleft and +moveright stuff. It actually works...the first time it would rotate without any limit (360?). But when the player deactive the game_ui and than reactivate it, the func_rotating would not rotate past a certain point.
What i'm doing wrong? :/
What i'm doing wrong? :/
Edit: Nvm, it turned out to be game_ui messing around. Fixed it by using a point_template in order to spawn a new one everytime.
Edit2: it didn't solved it actually...
Registered users don’t see ads!
Register now!
Posted Aug 11, 2012
Replied
7 hours
later
Well, in such cases it's easier to have a VMF with the entities you have problems with (if you don't want to upload the whole map).
Theoretically I can't see any reason why the func_rotating should not rotate a certain point.
Posted Aug 11, 2012
Replied
39 minutes
later
Edited: posted as an attachment
Posted Aug 11, 2012
Replied
33 minutes
later
You didn't need to create a new thread in community releases for your door. Put it in an attachment in your post.
Posted Aug 12, 2012
Replied
7 hours
later
Hum, sorry,Ii didn't know I could actually do that. (I searched over the forum rules to see about files uploading though :/)
Posted Aug 12, 2012
Replied
3 hours
later
The solution is extremely simple:
If you would have turned on "developer 2" you would see a error message in the console "Blocked by player on train!"
You know why? Once the teleport trigger inside of the black box is enabled, nobody disables it. So if you press the button again, you will get teleported in any immediately out and you block the func_rotating.
Just give the trigger_telport the output "OnEndTouchAll !self Disable".
If you would have turned on "developer 2" you would see a error message in the console "Blocked by player on train!"
You know why? Once the teleport trigger inside of the black box is enabled, nobody disables it. So if you press the button again, you will get teleported in any immediately out and you block the func_rotating.
Just give the trigger_telport the output "OnEndTouchAll !self Disable".
Registered users don’t see ads!
Register now!
Posted Aug 12, 2012
Replied
1 hour
later
Omg, I thought i actually copied the output from the first trigger to this one...><
Thanks dude ! (I actually has developer 2, but i have a message who keeps popping, so i can't see anything.)
Thanks dude ! (I actually has developer 2, but i have a message who keeps popping, so i can't see anything.)