Uses a ton of logic -- it actually recognizes two balls per frame so you can throw a spare, knows which pins were knocked over, etc.
It's playable as-is, but I'd like it to be able to track a score (tracking is partially implemented, but I don't know how to show the player a 'scorecard' of sorts without making a bunch of multiskinned custom textures. My wife joked about making it say humiliating things when you hit the gutter as well, but that will have to wait.
Known issues:
* There's nothing to stop the player from simply walking up and tossing turrets. (I know how to fix that, but chose to leave it that way)
* On rare occasions the ball can actually get stuck. (The alleyway is sloped downward, but since it's not really a sphere but instead a very-many-sided physics object it can occasionally get 'stuck' on one face).
* There's no score 
* Ball return takes too long (but I didn't want to use a box dropper for some reason, despite the fact that I released box dropper prefabs.)
Map source and BSP file are both included. There is no bonus map script, so you'll have to place things in the right place and do 'map bowling'
Download here:
dload.php?action=filefile_id=142
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