Difficulty: Medium/Hard
Theme: Destruction
Estimated Playtime: 60 minutes
Hello all heavily modified calculator cores, how have you been? I've been reeeally busy with this map, which once again brings destruction-themed testing together with coop for a beautifully mind-bothering experience. Today's course is three chambers long and will truly put your excellent partnership to the test. And even though your performance will be judged using sience-collaboration points, keep in mind that all great sience is always the result of collaboration. To reiterate, this is not a competition.
Screenshots





Also keep in mind that these puzzles aren't designed to need any extreme moves, they rather rely on you to really work together. The chambers are logical, easy to understand and seem simple but are they really? You tell me!;)
After you've played this it would be nice if you could take some time to throw me a vote or even a comment, giving me some feedback on the map. It's really nice to know what you guys thought were nice and not nice cause after all I make this for you and I wanna make the most out of it! If you hesitate to register here on TWP I've created a page for the map over at the workshop so it's possible to put some feedback there using your steam login!:)
http://steamcommunity.com/sharedfiles/f ... d=89937715
I wish you the best of luck and I hope you enjoy!
Keep testing
Warning! Contains Playthrough! For stuck or done participants only!
http://1vvnUBO7Rtg
New in version 1.1:
-Optimisation work
-Better overlays
-Wrong skins on last fizzlers
-Better flow on GladOS-scenes
-Made end elevator longer
New in version 1.2:
-MORE MOSS
-Lighting, looks and tweaks

There are no catapult nor anything special in that map, I'll check it but I think it might be beyond my control to fix. As for the placement-helper I checked it out and it's there but it works badly when the lightbridge is on, doesn't work at all from certain angles but works flawless when the lightbridge is off so that's really wierd. No clue really but I know it happened to me before when having lightbridges and placement-helpers, it certainly isn't meant to be happening.

Well you did some stuff in ways I hadn't in mind but hey your solution for the first puzzle was awesome and so was the solution for the second part! I ain't gonna do nothing to prevent those. The solution for the last part however I'm not really fond of, it's a pretty glitchy way of doing it and I'm going to fix that later.