[ANOTHER] Problem With My Map

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Shane
243 Posts
Posted Aug 16, 2012
Replied 52 minutes later
Ahh fair enough. It's annoyingly easy to lose copy + pasted sntities in Hammer if it pastes them outside of your viewpoint which is why I personally avoid doing that if I can.
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Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 13 minutes later
I don't even know how to copy and paste lol
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Shane
243 Posts
Posted Aug 16, 2012
Replied 12 minutes later
Same as with most Windows programs, select the item you want copied then use the usual ctrl c + ctrl v method.
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FelixGriffin
2,680 Posts
Posted Aug 16, 2012
Replied 3 minutes later
But don't try that in DOS or Linux.
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BEARD!
169 Posts
Posted Aug 16, 2012
Replied 6 minutes later

FelixGriffin wrote:
BEARD! wrote:

Toolsblack seals the map. For future reference, you might want to use cordon(s) to compile a small part(s) of the map which works. Then expand the cordon further and further out, until suddenly it doesn't compile: this tells you where the source of the leak/problem is.

Other than that, I seem to remember that the compile log will tell you which entity causes the leak, reporting its origin's coordinates. There's some option in hammer (view menu) to move the camera to those coordinates.

But if the cordon surrounds the area, wouldn't it block the leak you're trying to find?

Whoops, you're absolutely right! Still, the idea works for detecting non-leaky problems.

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Vordwann
767 Posts
Posted Aug 16, 2012
Replied 17 minutes later

Alexander Bell wrote:
I have my grid on 1 90% of the time anyway.

That's a pretty bad idea, you want your grid on 8 or 16 most of the time, with occasional sizing down to 4 or 2 for detail work, and 1 only if it's extremely necessary.

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Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 37 minutes later
Pretty much all I need to do in Hammer is detail work, I'm a ptimmer mapper (although I've majorly changed my PTI instances, but thats beside the point). I pretty much build a map in the PTI (I can make more than basic PTI puzzles, I have bomb droppers, trash droppers, cameras, rocket tripwires, and catwalks as well as the beemod) then export to Hammer for some special things (props, game_text for stories, textures)...
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Vordwann
767 Posts
Posted Aug 16, 2012
Replied 34 minutes later

Alexander Bell wrote:
Pretty much all I need to do in Hammer is detail work, I'm a ptimmer mapper (although I've majorly changed my PTI instances, but thats beside the point). I pretty much build a map in the PTI (I can make more than basic PTI puzzles, I have bomb droppers, trash droppers, cameras, rocket tripwires, and catwalks as well as the beemod) then export to Hammer for some special things (props, game_text for stories, textures)...

You do not need the 1 grid for most of the detail work either. You're just going to end up getting leaks by having a brush 1 unit off or something.