Particularly what I'm looking to do is make a modified version of indicator lights and other textures to add a third "Unpowered" state.
The idea is for a map that has areas that can lose or gain power. For example, switches in an unpowered area would not play sounds or activate anything, doors would not open/close, etc, lighting would be dim (maybe red "emergency lights"). To progress through the area, you'd have to continue through after restoring power.
Other aspects might include restoring power to an area, putting a cube on a switch to open a door, and then cutting power so the door doesn't close when the cube is removed.
Obviously glowy indicator lights (and even some of the skinning on the base of the Superbutton) are out of place in an unpowered area.
