Ben and August’s Extended Editor (BEEMOD) & BEE2

Avatar
Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 1 hour later
That too.
Advertisement
Registered users don't see ads! Register now!
Avatar
supermarioportal2
83 Posts
Posted Aug 16, 2012
Replied 23 minutes later
another suggestion to BEE2 :
Hover turrets ! here is a working fix : http://www.moddb.com/games/portal-2/add ... turret-fix
Avatar
Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 13 minutes later
Felix griffin already made a hover turret.... Or maybe it was ML
Avatar
Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 1 hour later
Didn't you say you were making this compatible with the next pti update? Because right now... erm.. it undoes the mod, and installing the mod (at least 1.0, I'm dling 1.3 right now) and trying to run the game causes a crash.

Yeah, and 1.3 crashes too.

Avatar
tanger2b
70 Posts
Posted Aug 16, 2012
Replied 40 minutes later

Alexander Bell wrote:
Felix griffin already made a hover turret.... Or maybe it was ML

ML's angry hover turret...

It must have been Felix for sure

Avatar
Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 1 hour later
It was about a month ago when I downloaded it, and I haven't ever used it...
Avatar
NeXT-Gen_P0rtal
74 Posts
Posted Aug 16, 2012
Replied 5 minutes later

Alexander Bell wrote:
Yeah, and 1.3 crashes too.

It's not just you. Happened to me too. And my brother. Very unfortunate, I wanted to study how some things work with it.

Avatar
Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 12 minutes later
Oh, and Ben... I just realized that screenshot you have of the mod has the "budget bar", even though the budget bar became enabled just an hour or two ago with the coop update (you still have to console it, but you couldn't turn it on with the console before). Erm...
Avatar
FelixGriffin
2,680 Posts
Posted Aug 16, 2012
Replied 31 minutes later
The editor items format changed again, that's what broke this. And I was almost done updating the Animal King. Sigh.
Avatar
supermarioportal2
83 Posts
Posted Aug 16, 2012
Replied 8 minutes later
budget bar ? co-op update ? there is still only 1.3
Avatar
Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 30 minutes later

Anyway, felix, I have your animal king, it looks good.. but I looked @ it in Hammer, and I don't see... erm.. anything - its some kind of trigger and a bomb called "boomboom", from what I can tell... where is the animal king? I'd like to put it in my PTI by editing a cube instance.

Avatar
FelixGriffin
2,680 Posts
Posted Aug 16, 2012
Replied 2 hours later
Is the model installed?
Avatar
Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 14 minutes later
It should be... I'll check lol.
Avatar
FelixGriffin
2,680 Posts
Posted Aug 16, 2012
Replied 33 minutes later
That's pretty much what you should see if something happened to the prop_dynamic. Check for the model, hit "U" while looking in Hammer, and make sure all your visgroups are on.

Also, please don't post in that font. It's the internet equivalent of yelling through a megaphone, and is considered very rude.

Avatar
Yenwood
95 Posts
Posted Aug 16, 2012
Replied 1 minutes later
Sooooo... is re-installing BEEMOD after the update crashing anyone else?
Avatar
NeXT-Gen_P0rtal
74 Posts
Posted Aug 16, 2012
Replied 8 minutes later

Yenwood wrote:
Sooooo... is re-installing BEEMOD after the update crashing anyone else?

Did you read the previous posts?

NeXT-Gen_P0rtal wrote:
Alexander Bell wrote:

Yeah, and 1.3 crashes too.

It's not just you. Happened to me too. And my brother. Very unfortunate, I wanted to study how some things work with it.

FelixGriffin wrote:
The editor items format changed again, that's what broke this. And I was almost done updating the Animal King. Sigh.

Avatar
Yenwood
95 Posts
Posted Aug 16, 2012
Replied 2 minutes later

NeXT-Gen_P0rtal wrote:
Stuff I should of read

Oops.

But, still, even after I re-verify my game cache to remove the BEEMOD stuff, Portal 2 still crashes. It didn't crash before I re-installed BEEMOD.

Avatar
BenVlodgi
633 Posts
Posted Aug 16, 2012
Replied 31 minutes later

http://portal2backstock.com/bee
Update Log: =============================1.04=============================
*Fixed compatability issue with PTI Coop
Note: Autoportals will not work properly in coop mode, also this is a hotfix update and has not been tested at all

Avatar
Alexander Bell
306 Posts
Posted Aug 16, 2012
Replied 6 minutes later

FelixGriffin wrote:
That's pretty much what you should see if something happened to the prop_dynamic. Check for the model, hit "U" while looking in Hammer, and make sure all your visgroups are on.

Also, please don't post in that font. It's the internet equivalent of yelling through a megaphone, and is considered very rude.

What font? I've only ever used the normal font, unless you're talking about my signature... in which case it is supposed to be yel- # ***MASHY SPIKE PLATE!***

Advertisement
Registered users don't see ads! Register now!
Avatar
Yenwood
95 Posts
Posted Aug 16, 2012
Replied 9 minutes later

All of your posts that have ever been posted are like that.