Odd glitch with transparent textures
This might indicate that the file gets corrupted somehow while it's uploading.
(You may want to verify cache to make sure you don't have an outdated p2map_publish.exe.)
I compile the map in Hammer then run it with F9, and Portal 2 launches it from /portal 2/portal2/maps, no problems
I copy it to /portal 2/portal2_dlc2/maps and launch it (if you try to build the cubemaps in any other dir the game crashes), and the exact same problem presents itself. However building the cubemaps via the console makes it look OK again (I build the cubemaps in HDR mode, then switch to ldr by typing mat_hdr_level 0 and build them in SDR mode, then switch back to HDR mode)
After I build the cubemaps and upload the map to the workshop, I subscribe and play to test it. The map downloads, and upon launching it looks crappy again.
Something's definitely happening to maps between the process of uploading to the workshop and downloading to other people's cache, and it only seems to happen with maps built in Hammer. Do you have any idea if maps from the workshop built in the PETI editor compile with HDR?
Sorry to keep bumping but does anyone have any more insight into this? it's really starting to annoy me, I can't figure out what I'm doing wrong. Provided the VMF in the hope it might give some insight
Try renaming it to "hotel_aperture.vmf" and see if that fixes it.
(I can't build it because it's missing some instances.)
Also, I have been advised that it may help appearance to put cubemaps over other reflective surfaces like glass and water, is that the case?
It's a good idea to place additional cube maps near reflective surfaces, but don't overdo it. If you have too many, you will notice more sudden changes in the reflection on e.g. cubes and the portal gun model. Also, each cube map takes up some extra space in the bsp file.