Water isn´t rendering.

Avatar
eladiozro
45 Posts
Posted Aug 07, 2012

Dont know what is happening in my map water doesn't render.
It was rendered in "default" configuration.

http://i.imgur.com/JNTga.png?1

http://i.imgur.com/RDDwZ.jpg?1

http://i.imgur.com/uMC7c.png?1

Advertisement
Registered users don’t see ads! Register now!
Avatar
Moth
225 Posts
Posted Aug 07, 2012
Replied 2 minutes later

You need to place an env_cubemap over the water and assign the water face to it as 'brush face'
select PICK and click on the top of water surface

like this:

https://www.dropbox.com/s/sqqqsduy8wai7 ... rbrush.png

and you MUST do a VIS compile, or you won't see any water in-game
I only use the 'toxicslime_a2_laser_over_goo' texture. I don't think others work.
Just use 'goo' as a filter in texture browser

Also, all sides of your water brush MUST be nodraw, except for the top.

Hope this helps :smile:

Avatar
eladiozro
45 Posts
Posted Aug 07, 2012
Replied 33 minutes later
I did what you said but anyway It didn't work :sad:
Avatar
josepezdj
2,386 Posts
Posted Aug 08, 2012
Replied 7 hours later

eladiozro wrote:
I did what you said but anyway It didn't work :sad:

Have you already included a water_lod_control above your water pit? because you didn't as your compile log shows.

Anyway, that couldn't be the cause of the water not rendering... it should appear anyway as when you compile you obtain a default one... However, you don't want to use the default settings :wink: Moreover because it manages the transition between "cheap" and expensive" water and can be influencing whether it the water renders or not.

  1. Are you using a skybox? if so, which one, 2D or 3D? If not set correctly it could be what's causing that kind of bug.

  2. Is it possible that you have a leak in your map? I learnt from HMW that it's possible that your map compile BUT at the same time you have a leak... there is an option in hammer that allows that, though the most of us have that set up by default to not compile if a leak is present.

  3. Displacements? it's important that you sew them in order to avoid a leak, or rendering problems.

  4. What graphics settings are you running the game on? there are some water materials that only renders on a certain graphics level. Maybe you set too low settings.

Avatar
Bluntman
18 Posts
Posted Aug 08, 2012
Replied 43 minutes later
Is it a world brush? (maybe you accidentally tied it to entity)
Avatar
Moth
225 Posts
Posted Aug 18, 2012
Replied 10 days later

josepezdj wrote:
Have you already included a water_lod_control above your water pit? because you didn't as your compile log shows.

water_lod_control is automatically created by the compiler if one is absent in the VMF. This isn't the problem here, as I always miss this entity in my maps, because I know the compiler will add it, it's unnecessary.

His compiler clearly shows 'Water found with no water_lod_control entity, creating a default one'

this is normal and expected behaviour. It's definitely not the cause of his issue.

Advertisement
Registered users don’t see ads! Register now!
Avatar
ChickenMobile
2,460 Posts
Posted Aug 18, 2012
Replied 1 hour later

Bluntman wrote:
Is it a world brush? (maybe you accidentally tied it to entity)