nevermind
FelixGriffin is working on a portal 2 modyfication that's will make the mosue work almost like the razer hydra, FelixGriffin also needs help because his game doesn't start now he needs help
FelixGriffin is working on a portal 2 modyfication that's will make the mosue work almost like the razer hydra, FelixGriffin also needs help because his game doesn't start now he needs help
FelixGriffin wrote:
Unfortunately, you only get the DLC if you buy a Hydra. And it's probably much too complex to emulate with a single mouse and keyboard.
ok. so the scaled cube is also from the razer hydra ? ijust would love to use the scaled cube
supermarioportal2 wrote:
FelixGriffin wrote:Unfortunately, you only get the DLC if you buy a Hydra. And it's probably much too complex to emulate with a single mouse and keyboard.
ok. so the scaled cube is also from the razer hydra ? ijust would love to use the scaled cube
The scaled cube is part of the Sixense DLC, yes.
Anyway, it wouldn't work. You need to be able to scale things independently on 3 axes, and move and rotate the scaled cube in 6DOF. Not really a job for a mouse.
FelixGriffin wrote:
You can rotate if you use sv_enableholdrotation in the console. It's enabled automatically by the cubes in my contest map so you can aim them. It's fun!
can you link you map ?
Be warned, it's glitchy.
FelixGriffin wrote:
It's only programmed to work with cubes, but I could try writing a script to let the portalgun hold things at a farther distance and rotate them. I was working on a Gravity Gun once and still have the unfinished code from it.
CAN YOUL LINK IT PELASE ?????!!?!!!
IT WOULD BE SO :
the cube would go farther if the scrool wheel is going up (i don't needd screen zooming)
the cube would go colser to the character if the scroolwheel is going dowwn
FelixGriffin wrote:
That might work. But note that it would only have an effect in levels built with it.
so will you make it ???????
it could be that's you must place the file in you portal 2 folder and the razer mod will be all the time on 
FelixGriffin wrote:
Yes, but there would need to be certain relays and entities in the map to allow the pushing-outwards stuff. I could put it in the global PTI ents, so people who used to mod would automatically include it, but then I'd need to teach them all how to use Fudgepacker.
that's ... so confusing... btw what is fudge packer ?
FelixGriffin wrote:
It puts stuff in your map. Textures, models, scripts, etc.
so.. are you currently working on it ?
But I am working on the script, if that's what you're asking.
FelixGriffin wrote:
I didn't make FudgePacker.But I am working on the script, if that's what you're asking.
yes, i'm asking about the script
so how is the work going ?