FelixGriffin wrote:
EDIT: I've been working on adding in new test elements, like the breakable glass. HMW, do you mind if I include your Sendificator? A modified copy of the script for it could also disable an entity which would otherwise display something like "You need the sendification script from (URL)".
Sure, go ahead! Keep in mind that you also need to modify the laser instances (both of them) so they can send sendificator tracers.
I do have doubts about that fallback construction though! Showing that to players when they download a map from the workshop, and ask them to download a separate package would not be acceptable IMO. If you're going to do this, then use Sicklebrick's packer thing with it. Looks like that would work fine!
@sicklebrick: I haven't tested this yet, but I can already think of a cool addition: a Python script or something, that sifts through the vmf and included instances, looking for markers in the entity comments that specify what custom stuff it needs.
It would then build a custom packing.txt list for that particular map, so it only packs assets for things you actually use. Nobody likes bloat 

