Steam Workshop Now Accepting Coop Maps

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Fracture
797 Posts
Posted Aug 19, 2012
Replied 1 day later
wtf? this doesn't explain how to upload CUSTOM coop maps at all
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Yenwood
95 Posts
Posted Aug 19, 2012
Replied 19 minutes later

Fracture wrote:
wtf? this doesn't explain how to upload CUSTOM coop maps at all

Hammer? just upload using the regular hammer upload thingy.

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supermarioportal2
83 Posts
Posted Aug 19, 2012
Replied 3 hours later

Fracture wrote:
wtf? this doesn't explain how to upload CUSTOM coop maps at all

1) make a map
2)check the multi-player in the file menu
3) rebuild map
4)publish the map
5) ?????
6) PROFIT !!

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Fracture
797 Posts
Posted Aug 19, 2012
Replied 17 hours later

CU-STOM CON-TENT

As in NOT the easy peasy program everyone uses Called PTI, but the HAMMER program. Unless you are using the program called HAMMER to somehow upload maps, which is NOT the program that you use IN portal 2 that uloads maps, I have no idea what anyone is talking about.

I tried the publishing tool and it kept giving me an error

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ChickenMobile
2,460 Posts
Posted Aug 20, 2012
Replied 1 hour later
Fracture:
Create a cooperative map in the PTI editor then export it to vmf so you can see what entities it needs.

I will be doing this shortly in order to put my coop maps on the workshop.

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Fracture
797 Posts
Posted Aug 20, 2012
Replied 1 hour later
oh damn, it needs those blasted instance too, no wonder it wasn't working
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zivi7
649 Posts
Posted Aug 20, 2012
Replied 1 hour later
Like with SP maps, you need the func_instance global_pti_ents somewhere in the map and a trigger for the voting dialogue. For the latter you could use the new coop_exit func_instance from the instances\p2editor-folder and replace your former exit room with it.
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Fracture
797 Posts
Posted Aug 20, 2012
Replied 36 minutes later
it would have been nice to actually see them release this info on the STEAM NEWS PAGE
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ChickenMobile
2,460 Posts
Posted Aug 20, 2012
Replied 3 hours later
So it's the same procedure as the SP maps? Great. All I need to do is add in @vote.