[SOLVED] Packing Custom Content
EDIT: Turns out the person downloading it from the Workshop wasn't redownloading every iteration. I tried it with someone else and it worked.
You might have missed the texture - therefore ask for a screenshot from your friend to where missing textures are.
EDIT: also always make sure to say yes when it asks to fix up the name.
As for the cubemaps, did you save the bsp with a different name, perhaps? That might be a problem, so you have to rebuild cubemaps. I'd just save over the non-packed one though, as you can only break the bsp (which you can easily rebuild), and it does make a back-up bsp file.
ChickenMobile wrote:
I would use the auto button first and then add in any other files manually that didn't appear through the auto.
Strange, that never works for me it seems. I always add my files in manually.
For models a big red ERROR appears.
For sounds, nothing happens.
For textures, ugly visibility bugs can happen if they are on brushes. On models they just get replaced by a default texture.
FelixGriffin wrote:
Actually, Portal 2 changed some of those. The ugly ERROR is blue, missing sounds are replaced by some guy saying "Aw, fiddlesticks, what now?!", and particles become a huge spray of red X's.
Some guy? That's Dr. Isaac Kleiner!
Yes, it's still red for all old school mappers 
ChickenMobile wrote:
and materials that aren't "lightmappedgeneric"
Well, it packs "UnlitGeneric" ones too, the skybox's...
But besides this, it should work with all things that were known when the last Packrat version came out.
But related to this, it happened one thing to me that I'd like to clarify: you know the models I made were created using Propper from brushes, well, I used 2 custom textures I had in my materials folder (into josepezdj folder); after creating the props and their vertex textures were created, I simply placed these textures in their right place into materials/models/props/etc. and I can see them perfect in hammer and in game... but I embedded into the bsp with pakrat, and to my surprise, one of the 2 textures of 1 custom model was missing. It took me some time but I finally found that the model was using, not only its vertex texture, but also that custom one I have into materials/josepezdj (which wasn't included into the bsp because I only used it for these models... not anywhere else in the map)... is this normal? maybe something related more to Propper than other?
Thanks in advance dude ![]()