Cube Droppers!

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Faja_2485
18 Posts
Posted Aug 27, 2012
How Do you create a cube dropper the look old (ie: The ones in the spheres underground).

I have tried for quite some time,but they never seem to work properly.

Can someone post a tutorial or a link please.

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FelixGriffin
2,680 Posts
Posted Aug 27, 2012
Replied 8 minutes later
I think there's an instance for it, but if not, you can look in Valve's "Red Racer" example map.

If you don't want to do that, copy the point_template from the normal cube dropper, change the cube to the antique one, then add two prop_dynamics for the two parts of the dropper (shaft and door). Search for "box" in props_underground to find the relevant models.

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HalfPortalLife3
20 Posts
Posted Aug 27, 2012
Replied 1 hour later
I'm not entirely sure because I've never made a cube dropper of any kind (instances ftw), but you could possibly place a normal cube dropper instance, edit it, save it as cubedropperold (it can be named whatever you want ofc), then place the prop_dynamics (don't know the model name, sorry), change the template cube to antique (like Felix said), then change that trigger down below the cube dropper to make the door close (ontrigger <name of the door prop> setanimation <name of its closing animation>). You MIGHT need to add a clip brush on the bottom of the dropper (func_brush textured with clip) that gets disabled when the cube is killed, and enabled when that trigger below the dropper gets triggered.

Hope I could help, good luck! :thumbup:

Oh! and on the cube add the output onkilled <name of door prop> setanimation <name of opening animation>. The name of the animations are in the model browser under sequences I think.

Aw, it doesn't work - when trying to make this myself so I could just give it to you, I found out that when I select the trigger it selects lots of triggers, so I can't just edit it. Damn you, logic branches.

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wrathofmobius
216 Posts
Posted Aug 27, 2012
Replied 1 hour later
Try selecting "Objects" instead of "Groups" at the right when you select the trigger.
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Faja_2485
18 Posts
Posted Aug 27, 2012
Replied 55 minutes later
I found a instance for an old cube dropper, but it is different then the rest and I have no idea how to use it.
It has a bunch of replace property ($trigger_to_drop_box, $item_type, item_fall_straight_down, $on_fizzled_relay) which I have no idea how to fill it, and I can't seem to get a trigger_once to make it start dropper cubes.
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Faja_2485
18 Posts
Posted Aug 27, 2012
Replied 1 minute later
Oop's I mean't "can't seem to get a trigger_once"
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portal2tenacious
393 Posts
Posted Aug 27, 2012
Replied 30 minutes later
There's an edit button in the top right corner for mistakes or whatever you would need to edit a post for.
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Aicxe
69 Posts
Posted Aug 27, 2012
Replied 1 hour later
Make a cube dropper instance and leave Hammer on for 100,000 years.
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HalfPortalLife3
20 Posts
Posted Aug 28, 2012
Replied 11 hours later
Dw, I'll do it for you (it would be a nice thing to have myself anyway), I had it almost going but then my computer randomly shut off.