[Solved] Doors!
I got it to work, so I don't need anymore help.
Yenwood wrote:
I'm pretty sure all you have to do is set the output to changing animation to open.
No, that makes the weird glitch happen, were the door plays the opening animation and then closes without an animation.
narsqrd wrote:
if you're using a prop_dynamic, make sure you set Hold Animation to Yes
It worked! I never noticed that option even tho I went through the list around 15 times. Thanks Narsqrd.
its not a show stopper just some annoying little thing I would like to clear up...
The_Butler wrote:
nice one, I bumped into the same thing... I don't want to hijack the thread, but does someone know if the portal_door_combined.dll comes with sound (I would assume so)... because if it does it aint playing over here, Its declared as a prop dynamic and "suppress sound" is set to "no"....
its not a show stopper just some annoying little thing I would like to clear up...
I'd recommend placing ambien_generics for the sounds if you want custom doors, but if you just want a normal door, you are aware that a prop_testchamber_door is a thing, right? Why use a prop_dynamic?
zivi7 wrote:
Try prop_testchamber_door. It takes inputs to open and close and then stays that way and it uses the sounds.
The problem is what input to you give it because "setanimation" does not work for the prop_testchamber_door?
Faja_2485 wrote:
The problem is what input to you give it because "setanimation" does not work for the prop_testchamber_door?
Just "Open". When you go to the element or trigger or whatever opens the door, there should be a list of options for the inputs for the door.
zivi7 wrote:
Faja_2485 wrote:The problem is what input to you give it because "setanimation" does not work for the prop_testchamber_door?
Just "Open". When you go to the element or trigger or whatever opens the door, there should be a list of options for the inputs for the door.
Hey it worked, thanks!