[Solved] Lighting workaround for bridge with issues
[1] https://dl.dropbox.com/u/31345439/Lighting1.png
[2] https://dl.dropbox.com/u/31345439/Lighting2.png
On an off-topic note: Hail! Fellow Windows-8 user!
for all users of Windows-8!
Mevious wrote:
What you could do is add two more func_brushes that start at the ground level and only allow them to be visible when the arms are fully retracted.
This sounds like a workaround which might work but is quite tricky. Do you know maybe any better solution to maybe add a fog or something like that that will hide the whole floor of the goo pit when under water?
josepezdj wrote:
because if it's goo, why caring about the look of the floor while you're dying? I don't really understand your intention. Your problem anyway is that on top there is different lighting intensity than into that pit, try to balance the lighting on top of those panels when they're up and they're down.
It is goo, yet it looks really strange if there is such a sharp edge where you can see the different lighting and I don't want to have any issues in there... it just isn't aesthetic and it would testify that I would be lazy not fixing minor issues!
And please explain me, how am I supposed to balance the lighting in both states? This is nearly impossible so I am in the need of a solution which doesn't involve bruteforcing this.
Liam wrote:
With the hint of FourthReaper I was successful - I just have added a 1 unit thick brush onto my floor with toolsblack on it and I am pleased now.
That... that wasn't quite what I meant at all, but if it works for you I guess that's great. 
What did you exactly mean, FourthReaper?
Liam wrote:
Actually Mevious reminded me that I thought about this only when the bridge is retracted - pulling this out leads to weirs looking arms coming from a black floor sigh but I will probably stick to the current solution.What did you exactly mean, FourthReaper?
I meant that people won?t pay any attention to anything in your goo pits. You could hide all your skeletons there, seriously.
But yeah, the models might turn black if their original position is inside of the black (1 unit thick) black textured floor. If you really want a seamless floor under the water, just disable the walkway brushes when they go in the goo.