Raemari wrote:
Actually, if you could make stuff hover, it would be pretty cool. Not in the hover turret fashion (that would be cool too), but being able to place stuff in mid air (to fall when the map loads) would be pretty useful.
Ben and August’s Extended Editor (BEEMOD) & BEE2
HMW wrote:
FelixGriffin wrote:HMW, do you mind if I include your logic gates? They're the best logic implementation I've seen, and I want to expand the idea of the floor lights with different gates inside.
Sure! Let me know if you need different editor models for them. (Or alternatively: if you're good with Blender, I can send you the source file and you can make them yourself.)
Thanks so much! I'm not at all good with Blender, but if you could make one with a circle in the center, one with a square, and one with a sort of |/| (vertical, then a slant and vertical connected), that should be all I need. I can build the func_detail patterns. I'll put you in the credits.
supermarioportal2 wrote:
http://half-life.wikia.com/wiki/Hover_Turret
Oh, heh, cool! I meant for the mod, though.
It is working fine for me when I play the map, presumably because I have the mod installed? Has anyone seen this before and is there a fix or is it required to have this mod to play maps created with this mod?
Edit: OK I found out that BEE needs to be installed by players, HOWEVER a fix is to use Pakrat (http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html) to package the pellet resources into your map's .BSP file before publishing. If you do this, BEE does not need to be installed by players.
aajames wrote:
Having a problem with this. I added some pellet emitters and catchers to my map but someone sent me this screenshot of them: http://steamcommunity.com/id/Yoann166/screenshot/920113049710644740It is working fine for me when I play the map, presumably because I have the mod installed? Has anyone seen this before and is there a fix or is it required to have this mod to play maps created with this mod?
Edit: OK I found out that BEE needs to be installed by players, HOWEVER a fix is to use Pakrat (http://www.bagthorpe.org/bob/cofrdrbob/pakrat.html) to package the pellet resources into your map's .BSP file before publishing. If you do this, BEE does not need to be installed by players.
yes... you also need to pak this file to allow the map to be played
portal 2\portal2_dlc2\scripts\vscripts\bee_version.nut
or just tell everyone to install the mod =p
I actually have this disclaimer on my website
Portal2BackStock.com/BEE wrote:
When you finish making your chamber with BEE installed you can publish your maps just like normal, however puzzles you make that include High Energy Pellets (HEPs) will require people who download your chamber to install the BEE-resource package before playing the chamber.If you are a savvy person you can use pakrat to package the HEP resources into your .bsp before publishing. By doing this people wont have to have the BEE-resource package installed to play your chamber.
supermarioportal2 wrote:
cough hover turrets cough
What you describe is not a hover turret.
This is a hover turret.
Brainstone wrote:
supermarioportal2 wrote:cough hover turrets cough
What you describe is not a hover turret.
This is a hover turret.
did you did this ?
Brainstone wrote:
I built it in Hammer and will do puzzles with it. The idea, though, is from DarkyLight.
maybe you add it to peti ? when you place a normal turret there will be turret type and there will be "normal " and "hover"
supermarioportal2 wrote:
Brainstone wrote:I built it in Hammer and will do puzzles with it. The idea, though, is from DarkyLight.
maybe you add it to peti ? when you place a normal turret there will be turret type and there will be "normal " and "hover"
Ooo! Idea! Learn hammer! Really helpful stuff.
Stop that.
supermarioportal2 wrote:
maybe you add it to peti ? when you place a normal turret there will be turret type and there will be "normal " and "hover"
Learning Hammer isn't that hard. Adding these to PTI when you can already do it in Hammer is just waste of time, and it's kinda troublesome.
1. Teleports
2. Two auto portals.
I know two auto portals can be done, but you still receive the single portal device. Any help would be great.
portal2tenacious wrote:
My friend Just Marco has been asking if you can create:
1. Teleports
2. Two auto portals.
I know two auto portals can be done, but you still receive the single portal device. Any help would be great.
no teleports, because how would you define a desination?
autoportals yes... those are in the bee 2
BenVlodgi wrote:
portal2tenacious wrote:My friend Just Marco has been asking if you can create:
1. Teleports
2. Two auto portals.
I know two auto portals can be done, but you still receive the single portal device. Any help would be great.no teleports, because how would you define a desination?
autoportals yes... those are in the bee 2
teleports just two entities that need to be linked together, with just a worldportal?
I can't wait to see the glitches we'll get if that's introduced to the PTI 
As for the auto portals; does that also include the possibility for 1p maps? :3