map inspired by a mod (Half-Life 2 or Portal 2)

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protoborg
288 Posts
Posted Aug 26, 2012
Replied 20 hours later

FelixGriffin wrote:
Oh. Sorry. My brain autocorrected the typo. :lol:

But if you replaced the trigger_pushes with trigger_vphysics_motions, you could easily make a Pneumatic Density Vent.

What would that look like in terms of gameplay?

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FelixGriffin
2,680 Posts
Posted Aug 26, 2012
Replied 15 minutes later
Stuff in the vent is REALLY heavy or light.
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protoborg
288 Posts
Posted Aug 26, 2012
Replied 15 minutes later
That would be interesting. I'm not sure exactly how that could be used as torture or a death trap, but I think I can figure something out :evil:
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HalfPortalLife3
20 Posts
Posted Aug 26, 2012
Replied 5 hours later
I didn't literally mean a cannon. It could be a hole in the wall or something, not like a yarr shivver me timbers pirate ship cannon.

Or how about cubes hitting a faith plate and slamming into the player? (I know, you don't take physics damage in Portal 2, but it could be done other ways)

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protoborg
288 Posts
Posted Aug 26, 2012
Replied 1 hour later

HalfPortalLife3 wrote:
I didn't literally mean a cannon. It could be a hole in the wall or something, not like a yarr shivver me timbers pirate ship cannon.

Or how about cubes hitting a faith plate and slamming into the player? (I know, you don't take physics damage in Portal 2, but it could be done other ways)

Spraying the player with sulphuric acid, huh? It is deliciously evil. I like it!

The cubes could be made to damage the player by triggering... a trigger... that is activated only by a cube and the player both being inside it. The trigger would cause the same sort of damage as the laser while being fatal like the toxic goo.

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protoborg
288 Posts
Posted Aug 30, 2012
Replied 3 days later
bump

I hate to double post, but I don't want this thread to be pushed down into oblivion.

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HMW
806 Posts
Posted Aug 30, 2012
Replied 2 hours later

protoborg wrote:
bump

You don't need to do that, really.

People have been bringing up some great ideas in this thread, so why don't you try implementing a few of them (perhaps in a concept map) and then post an update with some in-game footage of your deadly contraptions? :smile:

People can then give feedback on those and perhaps come up with some more ideas. This will probably work better to keep this discussion going, rather than just intermittently going bump without any other input or sign of progress.

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protoborg
288 Posts
Posted Aug 31, 2012
Replied 1 day later
@HMW: Yeah. You'r right. I just don't want my thread to disappear into the page 2 mess that is old threads. I will update this thread with some in-game pics soon. I may even upload the map to the WIP section. I hope people like what I have done so far.
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HMW
806 Posts
Posted Sep 01, 2012
Replied 20 hours later
:thumbup: