Destroy PeTI Entities Limit

Avatar
siuking666
12 Posts
Posted Aug 14, 2012
Hey dudes, I found a way to break the entity limit in PeTI
I have already put this in the Steam Discussion before, and I am posting here again for people who need it. (I know you got Hammer, but PeTI is user-friendly in some ways)

Copyright, And the creator is NOT me

Creator's Video: http://www.youtube.com/watch?v=in7oXzZa3GY
Download: http://www.gamefront.com/files/21775902 ... ortal2_zip

Advertisement
Registered users don't see ads! Register now!
Avatar
CarolHaynes
2 Posts
Posted Aug 31, 2012
Replied 16 days later
Note this does work - even after the recent updates to add coop to PeTI but ...

if you go too mad then maps compile apparently successfully and publish apparently successfully but won't play.

The moral is you can extend the entity limit so far but you can't tell when you have passed the ultimate limit!

Bit of a bummer really.

Avatar
Lpfreaky90
2,842 Posts
Posted Aug 31, 2012
Replied 47 minutes later
pro tip: that limit is there for a reason
To prevent problems the limit is a bit lower then where the problems start to occur.

If you insist on making bigger map (bigger isn't always better!) you should seriously think about using hammer. Making the same thing in hammer is often about 80% less entities. Which means you can make the map 5 times the size of the pti version! the incredible amount of flexibility that the PTI offers just requires a lot of entities

Avatar
CarolHaynes
2 Posts
Posted Aug 31, 2012
Replied 7 minutes later
Yep I had guessed that - I just figured it would be useful for PeTI designers to know there is no such thing as a free cake (so to speak)!
Avatar
CaretCaret
290 Posts
Posted Aug 31, 2012
Replied 3 hours later
Did someone say free cake?
Avatar
FelixGriffin
2,680 Posts
Posted Aug 31, 2012
Replied 1 hour later
Sorry, but...I think you all know it's coming...

Apologies in advance
the cake is a lie.

Avatar
NeXT-Gen_P0rtal
74 Posts
Posted Aug 31, 2012
Replied 11 minutes later

FelixGriffin wrote:
Sorry, but...I think you all know it's coming...

Apologies in advance
||The cake is a lie.

||

Avatar
Shane
243 Posts
Posted Aug 31, 2012
Replied 2 hours later

CarolHaynes wrote:
Note this does work - even after the recent updates to add coop to PeTI but ...

if you go too mad then maps compile apparently successfully and publish apparently successfully but won't play.

The moral is you can extend the entity limit so far but you can't tell when you have passed the ultimate limit!

Bit of a bummer really.

If you use Sicklebrick's Fudgepacker, it passes an entity limit of 2,048 to vbsp (the engine's hard limit), which gives you more freedom than the PETI editor without breaking the game so it will be possible to safely make larger PETI maps without publishing a broken map to the workshop

post84962.html?hilit=fudgepacker#p84962

However in my opinion the best recourse is to export the map once it's completed and touch it up in Hammer if you have the know-how. The PETI editor is particularly greedy with deadly goo

Advertisement
Registered users don't see ads! Register now!
Avatar
Yenwood
95 Posts
Posted Aug 31, 2012
Replied 3 hours later

NeXT-Gen_P0rtal wrote:
FelixGriffin wrote:

Sorry, but...I think you all know it's coming...

Apologies in advance
||The cake is a lie.

||

It's right here.