Map analyst problems
Ok so I wan't to shove costum content straight into a .bsp and I've downloaded map analyst. I've got to the stage where it tells me what files are needed and I try to import them but they just don't import. Its really frustrating because I'm a sucker for custom textures and I wan't to send as few files as posible out. (less chance of stuffing things up that way)
any help?
I have his command added in custom compile, before the copy command:
$bspzip -addlist $path\$file.bsp $path\$file.txt $path\$file.bsp
and I have a text file in the mapsrc dir (where vmfs are stored) with a list like this:
materials/damagepy/signage_cubefriendly.vmt
E:\JATEK\Valve\Steam\SteamApps\damagepy\portal\portal\materials\damagepy\signage_cubefriendly.vmt
materials/damagepy/signage_cubefriendly.vtf
E:\JATEK\Valve\Steam\SteamApps\damagepy\portal\portal\materials\damagepy\signage_cubefriendly.vtf
...
rows are paired, first is the destination path in the bsp, second is the source on my hdd.
the .txt has the same filename as the map.
Too bad, my hammer cant save the custom compile settings after exit so I have to add the bspzip command after every hammer start 
Quote:
Msleeper: PakRat is a GUI for bspzip. Confirm/deny?
confirm