KIlling players from entity output
```
(9.93) input blue: prop_button.Use()
(10.00) output: (prop_button,) -> (player,Kill)()
(10.00) input : blue.Kill()
(10.00) input : red.Kill()
```I am using a button because it takes awhile to trigger the relay.
Placing a trigger_hurt around the map is not an option for my map.
What about a normal trigger_hurt you do activate for 1 second everywhere on the map?
FelixGriffin wrote:
ent_fire @servercommand Command kill
I tried calling this console command but I got an unhandled input. Could you please expand what you mean.
I'm still trying to stay away from a trigger_hurt. I got to wait to test with another player but I'm trying to see of using a point_clientcommand will work. It works for killing the bot I'm controlling at the time, but no idea if it will fire on both player's console.
I think I'm just gonna have to use a large trigger_hurt to do this.
Maybe kill is considered a cheat. show_time_hud 0; sv_cheats 1; kill; sv_cheats 0 should do it.
If anyone does figure out how to do this without the trigger please let me know.
FelixGriffin wrote:
That's weird. I wonder what it could possibly help you accomplish? :S
In coop I used this many times to get out of certain situations / glitch it.
Patches34 wrote:
Thanks for all the help guys. I just put in the trigger_hurt and it works great.If anyone does figure out how to do this without the trigger please let me know.
GLaDOS wrote:
You know, deleting Caroline just now taught me a valuable lesson.
The best solution to a problem is usually the easiest one.
