Effects
Posted Sep 03, 2012
How do people get that effect that looks like a pipe is broken and water is leaking out of it.
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Posted Sep 03, 2012
Replied
25 minutes
later
paint_blobs_water
Posted Sep 05, 2012
Replied
1 day
later
Place entity called "info_particle_system" to the place where you want the water leak start, then add "env_soundscape" and "ambient_generic" to the point where water drops.
Entity propertires:
info_particle_system
Particle system name - drip_stream_01
env_soundscape
Soundscape - TestChamber_Vegetation.WaterDrips
ambient_generic
Class Info:
Sound name - World.AmbWaterdripLp
Max Audible Distance - 512
Flags:
Uncheck all
Example image

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Posted Sep 05, 2012
Replied
1 hour
later
Thank You!