[Solved]"Bad Detail Brush Side" Error

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MasterLagger
1,695 Posts
Posted Sep 07, 2012

You know how you get that "leaked" error and the text in the compiling window turns red? Well, I found another red text that says "Bad Detail Brush Side" and I have no clue how to fix it. I think it's also preventing my map from compiling. Here's a picture:

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wrathofmobius
216 Posts
Posted Sep 07, 2012
Replied 1 hour later

From the Interlopers error page:

Interlopers.net wrote:
Find Visible Detail Sides...Bad detail brush side

Description:
The cause for this error is using multiple (incompatible) tool-textures on the same brush, or so it seems.
Apart from HINT and SKIP there aren't much combination of tool-textures allowed on the same brush, so any other combination is a possible cause. Tool-textures are the 'tools/' textures you can find using the texture browser in Hammer, and that have a special meaning.

Solution:
You will need to find the brush(es) with these tool-textures and replace those textures. The easiest way to find the source of the error is to hide all visgroups except for the visgroups which are for tools textures and then just look around the map in 3d textured mode.

See also:
WIKI: Tool textures

This error will cause your map to fail compiling completely

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josepezdj
2,386 Posts
Posted Sep 08, 2012
Replied 6 hours later
ML, there was a thread about that first problem. Check.

About the detail brush side, maybe you have to find that brush and recreate it...

EDIT

Remember that other thread of yours about the skybox problem in which I told you about the cordon tool. This tool could be useful to identify where that detail brush side is located... Go compiling part by part of your map until you locate that offended brush

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ChickenMobile
2,460 Posts
Posted Sep 08, 2012
Replied 1 hour later
Example: Putting nodraw and clip on the same brush.
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MasterLagger
1,695 Posts
Posted Sep 08, 2012
Replied 3 hours later
I already knew about the water problem, I just needed to fix "Bad Detail Brush Side." But yeah, I'll try out the cordon tool to find where the problem is. I'll try to compile any areas that have tool textures.
Edit: Well, I fixed it. I narrowed the area down (using the cordon tool)to two water areas. But there weren't two tools textures on the brush that caused the problem. But I ended up fixing it by putting more water textures on the brush. Huh, weird.
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josepezdj
2,386 Posts
Posted Sep 08, 2012
Replied 56 minutes later

MasterLagger wrote:
But I ended up fixing it by putting more water textures on the brush. Huh, weird.

Hmmm... now that you found the area, please do not what you did. I'd suggest you to remove the water brush and create it again from scrach by making a nodraw textured brush and texturing later ***only*** the top external face of that brush with a water material.

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MasterLagger
1,695 Posts
Posted Sep 08, 2012
Replied 6 hours later

josepezdj wrote:
MasterLagger wrote:

But I ended up fixing it by putting more water textures on the brush. Huh, weird.

Hmmm... now that you found the area, please do not what you did. I'd suggest you to remove the water brush and create it again from scrach by making a nodraw textured brush and texturing later ***only*** the top external face of that brush with a water material.

This is water being viewed from the side, not the top. I was able to limit the which sides of this brush needed the water texture. I reduced it so 3 sides (top, side and bottom)would have the water texture. Before, I tried redoing the entire brush and adding the water texture on the side and kept getting the same error as before.

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FelixGriffin
2,680 Posts
Posted Sep 08, 2012
Replied 1 hour later
The "Water" shader doesn't work unless it's viewed from above the water or below it, and only on one flat horizontal face. The VDC has a tutorial on using "Refract" to make a vertical texture.
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josepezdj
2,386 Posts
Posted Sep 09, 2012
Replied 19 hours later

FelixGriffin wrote:
The "Water" shader doesn't work unless it's viewed from above the water or below it, and only on one flat horizontal face. The VDC has a tutorial on using "Refract" to make a vertical texture.

Correct. ML, this is what I think Felix is mentioning. I found it a while ago and bookmarked because it looks like a great touch to put in a map :thumbup:

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FelixGriffin
2,680 Posts
Posted Sep 09, 2012
Replied 3 minutes later

That one's nice, this one works as well. I like to combine them to get refractions as well as reflections.

https://developer.valvesoftware.com/wik ... l_Material

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josepezdj
2,386 Posts
Posted Sep 09, 2012
Replied 12 minutes later

FelixGriffin wrote:
That one's nice, this one works as well. I like to combine them to get refractions as well as reflections.

https://developer.valvesoftware.com/wik ... l_Material

Oh, I know that one. It's made by Doug TopHattWaffle... in his website you can also gather some good waterfall textures already made by him (click on "Water Source")

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MasterLagger
1,695 Posts
Posted Sep 09, 2012
Replied 2 minutes later
I cannot make custom materials let alone packing them into bsp. Although, I may take a look into FudgePacker that Felix mentioned in the Showcasing Thread.
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josepezdj
2,386 Posts
Posted Sep 10, 2012
Replied 14 hours later
What exactly is your problem with pakrat in your computer? is it something related to Java as Felix said or what? I assure you that once you are able to use pakrat you'll be happier and will create much custom stuff for your maps. Tell what error are you receiving in order to see if we can help :thumbup:
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MasterLagger
1,695 Posts
Posted Sep 10, 2012
Replied 11 hours later
Well, from what I remember (it was several months ago), it was Java related. I went searching for the the proper Java program (whatever the hell it's supposed to be) so PakRat would work properly. I think I recall going to a Microsoft site to try to download the Java program but couldn't find a download link.
It all ended up with me cursing Java. :evil:
So yeah, if you guys know what Java program is need and/or where to download it, that would be great. Oh, and I deleted PakRat. So I'll have to re-download that also.
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wrathofmobius
216 Posts
Posted Sep 10, 2012
Replied 3 hours later
Java is developed by Sun/Oracle, and you can download it here: http://www.java.com/en/download/index.jsp
I'm guessing you downloaded and installed the IE browser version (if you downloaded it from Microsoft) That link is the download for the JRE (Java Runtime Environment), which is what PakRat uses.
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josepezdj
2,386 Posts
Posted Sep 11, 2012
Replied 4 hours later

wrathofmobius wrote:
Java is developed by Sun/Oracle, and you can download it here: http://www.java.com/en/download/index.jsp
I'm guessing you downloaded and installed the IE browser version (if you downloaded it from Microsoft) That link is the download for the JRE (Java Runtime Environment), which is what PakRat uses.

This.

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Shane
243 Posts
Posted Sep 11, 2012
Replied 16 hours later
I notice from your compile material that you're also using a 'beneath' texture for your water. Never use these for a water brush, a lesson I learned the hard way.
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MasterLagger
1,695 Posts
Posted Sep 11, 2012
Replied 3 minutes later
Yeah, but there isn't any other clear water textures that I can use, yet.
I'll retry PakRat and download Java on the weekend when I'm out of college. I'll also look for some nice water textures to download.
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FelixGriffin
2,680 Posts
Posted Sep 11, 2012
Replied 23 minutes later
Get the one from TopHattWaffle's site.
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MasterLagger
1,695 Posts
Posted Sep 12, 2012
Replied 19 hours later

FelixGriffin wrote:
Get the one from TopHattWaffle's site.

Okay, I'll look into it.