[PTI] The Yes Chambers: Relayer
Posted Sep 08, 2012
Keep your humble friend--The Companion Cube--close by. Only by relaying the Cube along with you, can you make it to the exit. But don't be afraid of separation. It only makes the heart grow fonder, and the insanity grow exponentially. Easy to ridiculously easy. First map. Be kind. Or Don't
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Posted Sep 08, 2012
Replied
19 hours
later
Please feel free to comment/critique. This is my first map ever. OK, not ever...I once made a pretty incredible DoomII wad
I was really surprised how hard it is to come up with a good puzzle (in fact, I don't think my puzzles are even good yet)...but the hardest part is figuring out how they can be exploited and stopping that.
This is almost as much fun to figure out as playing the game
Looking forward to hearing from you. Would love to see a blind run from someone.
-Rick
Posted Sep 12, 2012
Replied
3 days
later
OK... I played it. It is well thought but maybe a bit too straight forward. Also, it feels like doing the same thing once and again... You should have introduced some variation on retrieving the cube... at least that was my impression. I've given you 4/5 though because I somehow liked the layout of the chambers and it was funny overall...
Try to make things more complex in your next one!
Playthrough:
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Posted Sep 12, 2012
Replied
15 hours
later
thanks so much for the playthrough josepezdj. I appreciate you taking the time.
I'll happily take the 4/5...I was hoping for 3 
I know I need lots of work on the "puzzle" quality of the puzzles
It's so much harder than it seems!
I'll have another map up within a few days. Thanks again for playing!
-Rick