GUI Effect Question

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Zippy
4 Posts
Posted Sep 15, 2012
During the part of the game where the player reaches one of the beginning mobility gel tests, there's a bunch of "stadium lights" that all turn on at the same time, then the player gets a quick temporary overlay of pure whiteness. What is needed in the map editor to create GUI overlay effects like that?
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UsCobra11
272 Posts
Posted Sep 15, 2012
Replied 39 minutes later
env_fade with the fade color white?
I'd go into more detail but not sure if this is correct.
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HMW
806 Posts
Posted Sep 15, 2012
Replied 3 hours later
That is correct. I used these settings:

env_fade.png

Send it a "Fade" signal to trigger the screen flash.
You may want to experiment with different time values and colours, to get it to look right in your map.

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FelixGriffin
2,680 Posts
Posted Sep 15, 2012
Replied 57 minutes later
Modulate is good for effects like that.
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Zippy
4 Posts
Posted Sep 16, 2012
Replied 18 hours later
I see. Is there something that can be used in hammer to create the GUI overlays such as when you get covered in gel? Or is that something that's hardcoded?

Edit: Nevermind.

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FelixGriffin
2,680 Posts
Posted Sep 16, 2012
Replied 5 hours later
It's hardcoded, but you can use an info_particle_system with the boomer vomit effect to get a form of it. IDK what color it is by default, but you can use the Particle Editor to make different ones.