[PTI] Mirror, Mirror
Posted Sep 04, 2012
A 1960's style map with reflector gel, fling puzzles, and bounce puzzles
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Posted Sep 05, 2012
Replied
1 day
later
This was a pretty nice little map. I'm not generally a fan of gel maps, but this one wasn't too bad once you remember you're working with reflector gel and not conversion gel. And you didn't have to slather it all over just to get the right angle. And it was a nice touch to highlight the right height for the last fling. Well done.
Posted Sep 05, 2012
Replied
4 hours
later
Thanks, glad you enjoyed it!
Posted Sep 06, 2012
Replied
23 hours
later
Nice but, usually underground maps showcase the outside area. They aren't all completely indoors...
Also: Too much texture variation inside, too little texture variation outside!
Plus: My speedrun is uploading to the ThinkingWithPortals YouTube channel soon.
Also: Too much texture variation inside, too little texture variation outside!
Plus: My speedrun is uploading to the ThinkingWithPortals YouTube channel soon.
Posted Sep 06, 2012
Replied
1 hour
later
I wanted to cut the roof off and do some minor touching up, but unfortunately Karl's style changer mod currently does the change at time of compile, which means that exporting the map exports it with the default textures. I know I could possibly decompile the BSP and alter it but I've heard BSP's that are decompiled and altered often have flaws that cause performance issues?
Posted Sep 06, 2012
Replied
19 minutes
later
Shane wrote:
I wanted to cut the roof off and do some minor touching up, but unfortunately Karl's style changer mod currently does the change at time of compile, which means that exporting the map exports it with the default textures. I know I could possibly decompile the BSP and alter it but I've heard BSP's that are decompiled and altered often have flaws that cause performance issues?
Oh... so this map is made almost completely with PTI... nevermind then.
Posted Sep 06, 2012
Replied
1 minutes
later
I'll still pass the feedback onto Karl, I presume you're talking about the metal textures? I thought the way he used them was a bit odd as well.
Posted Sep 07, 2012
Replied
11 hours
later
Shane wrote:
I'll still pass the feedback onto Karl, I presume you're talking about the metal textures? I thought the way he used them was a bit odd as well.
Yes, they are definitely too variant on the inside.
Posted Sep 07, 2012
Replied
9 minutes
later
I thought that's what you meant. I actually agree so I posted some feedback on his thread, cheers
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Posted Sep 18, 2012
Replied
11 days
later
Nice map, took me a while to realize the white stuff was reflector gel. Getting just the place for the right height for the double blue gel fling was also challenging - not hard just took a while to figure out I needed just a tad more height. Thanks for creating.