Bombing the player
Posted Sep 21, 2012
Does anyone have any idea how to get futbol_launcher (or whatever it's called) to work? There is an input on it called "firefutbol" but that doesn't seem to work. I am trying to make a room that has several bomb dispensers. They fire at the player until the player is dead. The room they are in is one of my deathtraps.
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Posted Sep 21, 2012
Replied
5 hours
later
I use a template to spawn a prop_exploding_futbol inside a small filtered trigger_catapult. You could set the catapult's target to be the player for your deathtrap
Posted Sep 21, 2012
Replied
1 hour
later
The catapult is the best way. That's how the Animal King works.
Posted Sep 21, 2012
Replied
26 minutes
later
You also can use env_entity_maker. It can give templated objects a spawn-speed and a specific direction with additional spread value, to randomize it a bit. But this doesn't shoot them on a specific target.
Posted Sep 22, 2012
Replied
7 hours
later
narsqrd wrote:
I use a template to spawn a prop_exploding_futbol inside a small filtered trigger_catapult. You could set the catapult's target to be the player for your deathtrap
Does this launch the bombs like in Wheatley's chamber at the end of the game?
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Posted Sep 22, 2012
Replied
8 hours
later
Yes, but at whatever angle you want.
However, each bomb is launched at the player, rather than it locking on and then firing three without re-aiming. If you want that behavior, try a func_tank.