H2SO4 Sulphuric Acid Deathtrap
FelixGriffin wrote:
I can make a particle effect for you if you want, but it'll be a bit annoying to pack with your map.
I don't really need a particle effect. I was looking more for a way to make the "water" spray out of a pipe. Obviously, I can't make the player dissolve like an object does, but I can still make the "sulphuric acid" effect in some way so that when the player dies it looks like the were dissolved by the acid.
As for water rising due to the stuff coming out of the pipes, use a func_water_analog, the trigger that enables the particle effect should also open the func_water analog.
To damage the player, use a trigger hurt parented to the func_water_analog.
Lpfreaky90 wrote:
The water spraying out of a pipe will probably be a particle effect: it allows a nice effect where you can get the water spray out of a pipe.As for water rising due to the stuff coming out of the pipes, use a func_water_analog, the trigger that enables the particle effect should also open the func_water analog.
To damage the player, use a trigger hurt parented to the func_water_analog.
Thank you for the help. That is not a bad idea.
FelixGriffin wrote:
I can make a particle effect for you if you want, but it'll be a bit annoying to pack with your map.
I would appreciate that. I will find some way to package the effect into the level.
There is also "sprinkler_ring", which produces some nice vapour clouds and falling drops. But you have to experiment with the positioning for that one, since the drops fall in a big circle. (It's from the sprinkler system in Wheatly's "lair".)
This happens every time I run the chamber. Any idea why?
josepezdj wrote:
What water material are you using? is it a custom one? could you post the .vmt content?
I am using nature/toxicslime002a. It can be found under "toxic" in the texture browser.
I have tried simply texturing the top face of the func_water_analog and the same issue occurs. I shrank the func_water_analog down to 32x32x128 and the mysterious plane disappeared. As soon as I put a brush that covered the entire room the plane reappeared. It is so annoying.
protoborg wrote:
I have tried simply texturing the top face of the func_water_analog and the same issue occurs
I'm assuming you are texturing ONLY the top face, do not texture the rest!
(Check the func_water_analog VDC page for details.)