Thanks for all those nice comments! This map was a lot of work, so I'm very happy reading this!
Of course it wouldn't feel right if there weren't some bugs and small things to tweak.
I'll get cracking on that soon.
FelixGriffin wrote:
Unfortunately P2 is acting up again so I haven't even played the beta version.
Oh well, maybe today I'll get it working.
Man, that sucks! I hope you get it fixed soon.
marKiu wrote:
I found out that the white texture in those holes is portable. I was expecting an easter egg when I entered the portal but I was stuck :O
Thanks for alerting me to that! That is indeed just a plain white texture that is portal-enabled, aparently. A fact that I stupidly didn't think to try out before using it.
(Can't use a real skybox texture because the lighting is different.)
marKiu wrote:
I don't know if you did this intendedly but when I try to beam a cube inside the exit area it gets fizzled. That was kind of confusing at the start because I thougt a beamed cube can't pass fizzlers. That messed up the puzzle a bit. And why is there a second button to activate the beam? Only for the lazy players? 
It should only fizzle when it falls into the water. Which should happen always, if you try to sneak a cube in there the wrong way. Also remember that the cube's destination is a small distance back from the endpoint of the beam. If you try to beam a cube just past a fizzler, it may end up just barely touching it.
The primary reason for the second button is, that I originally had another way in mind for getting the first cube across on the platform. This involved parking the lens cube on the light bridge, so the player needed another button "at hand" on that side of the room.
(The other, faraway button is obviously there as a hint for the final step.)
ChickenMobile wrote:
That platform with the fizzlers in the last chamber = meh.
Well, I tried the other option of surrounding it with glass. That just looked ugly and cramped, so I went with fizzlers. (They are there to prevent discourage cube tossing.)
I'm still thinking of a better design for those "point emitters" though.
Mr Waterhandle wrote:
Already commented on the workshop file for the two minor things I saw.
HMW, if I was a girl, I would be your Portal 2 mapper groupie, the kind that would do your dishes for you.
Thanks! I replied to your comments in the workshop.
And, although I don't own a dishwasher, I'm sorta happy that people don't know where I live. 