The ThinkingWithPortals Map Showcasing Thread

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portal2tenacious
393 Posts
Posted Aug 28, 2012
Replied 8 minutes later

RectorRocks wrote:
portal2tenacious wrote:

It was a joke. Chicken's derp had 1 texture, all it did was blow up and end, and a exploding button. Your map looks much better.

But I can easily throw a cube up those blocks, and 256 units maximum in height. If that is a problem.

Haha, yeah. Thanks.
Uhh...the first level (not the pit with the orange portal) to the second level (with the button, switch and 128x128 light) is 128 units. The second level to the third level (with the inaccessible room with the button) is 256 units. As for the third level to the exit door level is more than 256 units, 352 units. :smile:

Just remember, never leave a door open. Sicklebrick will find a "possible solution" Where he exploits that.

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FelixGriffin
2,680 Posts
Posted Aug 29, 2012
Replied 18 hours later
Thanks!

UsCobra11 is making the first map, and apparently he has some GREAT puzzle ideas. A button in-game will switch your linkage back and forth--he posted a picture here of a button with colored lights next to it a while back, IIRC.

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UsCobra11
272 Posts
Posted Aug 29, 2012
Replied 4 hours later

FelixGriffin wrote:
Thanks!

UsCobra11 is making the first map, and apparently he has some GREAT puzzle ideas. A button in-game will switch your linkage back and forth--he posted a picture here of a button with colored lights next to it a while back, IIRC.

...and here is that screenshot.

http://steamcommunity.com/id/uscobra11/ ... tab=public

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UsCobra11
272 Posts
Posted Aug 30, 2012
Replied 1 day later

http://steamcommunity.com/id/uscobra11/ ... icecount=4

http://steamcommunity.com/id/uscobra11/ ... icecount=4

http://steamcommunity.com/id/uscobra11/ ... icecount=4

&&&

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RubbishyUsername
167 Posts
Posted Aug 31, 2012
Replied 6 hours later
Now I don't know how it looks in game, but those portals look a little fluorescent from those pictures. Just a little vivid. But I'm impressed that they work in the first place.

Oh, and Uscobra: tsk, tsk. :razz:

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FelixGriffin
2,680 Posts
Posted Aug 31, 2012
Replied 3 hours later
Darn it, the colorful outlines went away again. UsCobra, when you're packing stuff together, you can leave out the materials/models/portals/color1 and 2 files. :sad:
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wrathofmobius
216 Posts
Posted Sep 02, 2012
Replied 2 days later

Here's a few screens from my about-to-be-released map:

http://steamcommunity.com/id/wrathofmob ... tab=public

http://steamcommunity.com/id/wrathofmob ... tab=public

http://steamcommunity.com/id/wrathofmob ... tab=public
I'm still getting the hang of destroyed theme maps.

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MasterLagger
1,695 Posts
Posted Sep 08, 2012
Replied 6 days later
I put the map I was working on previously on hold. I've been working on smaller maps that I've been putting off for a while.
Water Testing
|| 2012-09-08_00001.jpg

2012-09-08_00003.jpg

||
The turret will slowly sink to the bottom of the water room.
Water will play a role (minor and major) in the maps I've been working on. Although, I'm not sure if I'll have the player swimming in it.

Images 2
Post image 1
Post image 2
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UsCobra11
272 Posts
Posted Sep 08, 2012
Replied 5 minutes later
I gotta admit ML, that's cool. I've had an idea like that. You should definitely provide some swimming related tests of some sort. It would work really well in a destroyed themed map. Having a whole test submerged... damn. That'd be cool.
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FelixGriffin
2,680 Posts
Posted Sep 09, 2012
Replied 10 hours later
Maybe if you had big midair cubes or spheres of water, the only purpose of which is so that the player can swim in them (to get up higher)?
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MasterLagger
1,695 Posts
Posted Sep 09, 2012
Replied 3 hours later
I have made some water related tests in the past (Aperture Aquatic Testing Center 1 and 2), but the water texture that I use doesn't have a "bottom texture" making it render weird underwater. I can't pack textures into a .bsp because PakRat won't work on my computer, so custom content isn't an option yet, unless there is another way to add custom content.
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wrathofmobius
216 Posts
Posted Sep 09, 2012
Replied 3 minutes later
What about Pakrat doesn't work on your computer?
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FelixGriffin
2,680 Posts
Posted Sep 09, 2012
Replied 5 minutes later
If you have a Java problem, FudgePacker should still work fine.
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MasterLagger
1,695 Posts
Posted Sep 09, 2012
Replied 4 hours later

FelixGriffin wrote:
If you have a Java problem, FudgePacker should still work fine.

Uh, could you give me a link for that? I tried looking that up on Google with unpleasant results.

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FelixGriffin
2,680 Posts
Posted Sep 09, 2012
Replied 1 hour later
Yes, I wouldn't recommend Googling that. :smile:

FudgePacker 0.4 - With Hammer Intergration.

&

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UsCobra11
272 Posts
Posted Sep 09, 2012
Replied 6 minutes later

MasterLagger wrote:
Uh, could you give me a link for that? I tried looking that up on Google with unpleasant results.

:eek:

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MasterLagger
1,695 Posts
Posted Sep 09, 2012
Replied 2 hours later
Since it's a .rar compression file, do I need a special program to unzip it? I kind of think I do since double-clicking it doesn't do anything.

UsCobra11 wrote:
MasterLagger wrote:

Uh, could you give me a link for that? I tried looking that up on Google with unpleasant results.

:eek:

:redface:
It felt like a :1dn: in my gut.

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wstrika
200 Posts
Posted Sep 09, 2012
Replied 1 hour later

MasterLagger wrote:
Since it's a .rar compression file, do I need a special program to unzip it? I kind of think I do since double-clicking it doesn't do anything.
MasterLagger wrote:

Uh, could you give me a link for that? I tried looking that up on Google with unpleasant results.

It felt like a :1dn: in my gut.

Maybe you should try searching "fudgepacker portal", so Google doesn't think you're pounding the poo.

I dun no what SEO is but i herd it alot

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CamBen
973 Posts
Posted Sep 29, 2012
Replied 19 days later
Not as much of a map as much as a weapon test, but here's a video:
http://www.youtube.com/watch?v=6GY4Flo7YVY&feature=plcp
I'm currently trying to make it work for a coop bot.
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josepezdj
2,386 Posts
Posted Sep 29, 2012
Replied 6 minutes later
Camben, that's impressive!! an energy pellet gun! Good job! :thumbup: