SOLVED
I thought that just like all other models it would comply to all basic prop_dynamic commands. However for some reason even though i got the property "hold animation" checked for "yes" It still repeats it's animation anyway.
Is this a bug or is there a way i can work around it?
when setting the animation
can you perhaps give us the vmf, or atleast the peices that aren't working
you could use the AddOutput command, and have the trigger add this> Brainstone wrote:
OnAnimationDone !self SetPlaybackRate 0
EDIT: and that did nothing either. I isolated the portion of the map i was having trouble with and placed it in its own .VMF
This was what i settled for doing, but if you placed the animation name into their default animation path and checked hold animation, it will loop regardless for no reason
"welding arm name" setplaybackrate 0
Fracture wrote:
dude, what? I did that already. Read the posts, man
What's the problem using that command then? I had pretty much exactly same kind of a situation in my map and it worked perfectly.