[SP] Multiportal
A destroyed test track featuring 3 tests that will challenge your mind.
Credits:
Insomnautik - Being a great mentor.
Felix Griffin - Creating Multicolored portals.
ChickenMobile - Making custom Rattman scrawls.
Coldplay - "Viva La Vida"
Spyrunite, Klooger28, Msushi100, Habzs - Playtesting
[CHANGELOG]
v1.0
-Initial Release
v1.1
-Extra detailing, fixing, etc
-Attempted to prevent multiple unintended solutions
v1.2
-Multicolored portals added
-Replaced bsp with Steam Workshop link
Also the secret is awesome... but the radio still plays if you fizzle it. lol (I wanted to carry it with me
)
The last puzzle I thought was stupid - especially the forcing of angles on the placement helpers. Here's a vid of playthrough: http://www.livestream.com/chickenmobile ... 5ccb345659
I believe the video skipped a lot but eh.
I can see some better concepts made with this element: it was a little confusing with the same coloured portals though :S.
ChickenMobile wrote:
Hey UsCobra! Played the map and I have to say: this one made me think.Also the secret is awesome... but the radio still plays if you fizzle it. lol (I wanted to carry it with me
)
The last puzzle I thought was stupid - especially the forcing of angles on the placement helpers.
I can see some better concepts made with this element: it was a little confusing with the same coloured portals though :S.
I've tried multiple outputs to stop the music when fizzled. No can do. Perhaps I should have asked someone.
I am sad you think it's stupid! I've been wanting to use that solution forever! Oh well, perhaps it is a little iffy, but I think it's clever 
Also, I plan to make a MultiPortal 2... so more concepts on the way!
zivi7 wrote:
Cool puzzles with a different concept. The final one had me thinking for ages but it's so easy it hurts when you finally see the solution. It would be great to have the different colors though. I doubt it would be confusing but help to keep track which set of portal is used where.
There was a reason it's confusing, but I guess it is easy to see past. I'm going to have FG try to pack the BSP for me (As I was unable to). They should be coming soon.
You've used your new concept very well and in very clever ways. I have to reproach only one thing, as the portals had same colour sometimes it was a little bit confusing, as it was already said here, but I wouldn't consider it as a big problem, moreless it doesn't matter, at least for me.
Solving it didn't took me so long, but in each chamber I was forced to think for a while
Overall I really liked that,
thanks for creating!
PS: Nice easter egg with cool music!
Like quatrus said, some colours on the secondary portals could have been nice, but it wasn't that bad. I really liked how you incorporated the timer though; it added another dimension, and I loved working out where I ought to be when that timer ran dry!Little weird at the end, making it completable with a single set of portals, but no complaints - I'd give this a 5
sicklebrick wrote:
Little weird at the end, making it completable with a single set of portals, but no complaints - I'd give this a 5
Thanks for the feedback! 
Also... hmm, you mean the last test all together, or the final solution? The intended solution requires 4 portals. Screenshot, video, or something?
Anyhoo, here's roughly what I did. Hit the first floor portal at a shallow angle near the top to clear the bigass gap.
Jdw-jMstlzY
sicklebrick wrote:
Woop! My bad, looks like first time around I'd accidentally bumped the floor portal off alignment - I couldn't get it to work again otherwise.Anyhoo, here's roughly what I did. Hit the first floor portal at a shallow angle near the top to clear the bigass gap.
Jdw-jMstlzY
Lots of unintended moves there! People always seem to find a way to get across the gap with some epic jump like that. Will work on fixing.